hopefully i have the right forum here ~,~ finding it a little confusing,
ok i have installed a plug in, BOB_CustomStats
im trying to install several different stats, that against my nature i wont go into massive detail about,
im trying to work out a way of showing these stats to the player,
Hunger, i would like to show in the form of a states bar, like a hp bar, then fill it with food items, and empty it by automatic transfer to Sp/Tp/ at the end of battle, and have it walk point by point over to Hp, (tempted to have all of them walk over it makes more scene)
Obedience, i sort of want this to be a guess for the player, but thinking i should show it somehow, via a item maybe... that's getting off topic
i want to be able to set this also to deteriorate via walking, but also be effected by hunger and happiness, the lower hunger is, the faster, it will deteriorate, and the higher happiness is the faster it will deteriorate,
Scaled stats,
several different stats that i want to add in, have opposite stats for example, Unhappy 0 < 50 > 100 Happy, Sin 0 < 50 > 100 holy, there are several others, though i wont go into them now,
trying to work out how to set up a method of doing this scale, so the higher lower the scale has different effects on the character,
also for the skill stats, i think i need a way of showing this,directly to the player via a chart or something. these effect the power and what spells the characters can use, for example a dark user would not be able to cast high level light spells, and a dark user that could cast high or max level dark spells would not have access to light spells at all,
given this i still want to have it that the player can reverse this effect later in game, until they reach a full 100, having a min of level 1 to cast any spell, so lvl 0 would be a cut off, and impossible to reverse,
in short,
would anyone know how to do the following
showing stats to the player via states bar, and a states window?
setting a stat to deteriorate via walking? and having it faster or slower depending on another stat
Setting a stat to transfer to another stat auto, at the end of battles or via walking,
setting scaled stats, so the growth of 1 will reduce another,