Help with Cutscene: Placing food on table

Ederick Grey

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Greetings,

First post. I searched the forums for this and found a lot of similar problems, but nothing that addresses my specific problem (so apoligies if it exists and I missed it).

Short Version: I have an autorun scene where the player appears on the map and the events appear for a flash while the map loads before the transparancy kicks in, making things be there then disappear until the event recalls them.

Goal/Long Version: I'm trying to do a cutscene that autoruns when the player enters the room. In the scene, the maid puts a plate of food on the table, turns and greets the player, then leaves ending the Autorun event. The player can interact with the food plate if they wish, resulting in a choice to eat or not with a yes replenishing the player's HP and replacing the food plate with an empty plate. I need this choice to be remembered, and would like a contingency that if the player slept te plate would not be in the room again (but that last bit I don't care as much about as long as the empty plate stays there and doesn't reset). If I do an event for the plate set to transparancy or opacity 0, it appears as the map loads for a flash, then disappears once the autorun event kicks in. I suppose I could hide the even far to the left, making an extra area of map to hold events that need to be off screen and then use a Move Command: Switch Event Places, but I was hoping there was a more elegant way to do it. I also need help with switches to make the events not repeat and make the empty plate persist - but I am pretty sure I can find that in the tutorials and ReadMe's.

Thanks in advance for the help!

I've attached the flow chart for what I'm trying to accomplish if it helps. It can also be found here: http://www.scribd.com/doc/232811924/Cut-Scene-and-Aftermath

Cut Scene and Aftermath.pdf
 

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NoahB

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Did you try using self switches?
 

Ederick Grey

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I use self switches but I'm not sure how to make them solve the transparency/opacity at the start of the map load problem.
 

Ultim

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I did it and i'm preparing a tutorial
 

DragonVine

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I use self switches but I'm not sure how to make them solve the transparency/opacity at the start of the map load problem.
I think the easiest way to handle that would be to start the event as a blank. Make page 2 the plate of food, and make page 3 the empty plate. You can then switch between the images with switches. Of course, there could be a better way to do it, but it's the first thing that came to mind for me.
 

YoraeRasante

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separate a switch - global, not self - just for this. When the maid puts the food on the table, activate it. make the page with the food only appear if the switch is on (you don't need a blank page before it)

It is a very basic question, and you should check a switch tutorial to learn better how they work.

alternativelly, you can use a move route to change an event's graphic
 

Ultim

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Well,well let's get this over with.

-First,we need to create the Maid event.Details :

-This event will be composed of 3 pages.For the first page,Make it a simple Action Button,put a display text like "Here's your dinner sir." This is the tricky part,if the table is 5 tiles up and 2 right,use a Define Movement from the Event Commands.Make the Maid walk to the table.Ex : Move Up 5 times,Move Right 2 times.Then the Maid will walk to the table.Then make a Switch(normal) and name it something like "Maid reached table"

-The second page is pretty easy.All you need is a simple show text and a Switch.When the player interacts with the Maid again,She will tell him something like "Enjoy your food !" then make a switch named "Maid gave you dinner" this one is very important.Don't forget to make Condition the "Maid reached table" Switch.

-The Third page is the easiest make the Maid event with no graphics,she vanishes.Make the Condition the "Maid gave you dinner" Switch.

When we finish the Maid,now to the plate.

The plate is the hardest part,it's composed of 5 pages to make all the features you want.

-The first page,we need to make the plate appear when the Maid reaches the table,then,we work with the Switches Make Condition the "Maid reached table" Switch.Make a Switch operation in this page,and name it like "Dinner in the table".This one is Autorun.

-The second page,Autorun too,make the Condition the "Dinner in the table" Switch.Make a Self-Switch here.

-Now,to when the player interacts with the plate.Make Conditions the Self-Switch you made in the previous page.Then display text like "Looks delicious,should I eat it ?",make a choices like "Sure!" and "Never!" then,when it's Sure!,the party's HP is increased by 10.Make a Self-Switch B in "When 'Sure!'".This event is Action Button

-Fourth page,make the graphic an empty plate,Action button event.Make Conditions Self-Switch B.

-Fifth page needs the Bed event.Make a bed event.Show text like "I'm tired".Make a Fade-In.exactly below the Fade-in make a Switch,name it like "Slept"then the Fade-Out.To the plate,in the fifth page,don't make any graphic.That will result when the player sleeps,the Maid takes the plate when he's asleep,empty or not.

I made a video,but I couldn't upload it because it's too big.

This is my 100th post LOL
 
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