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Greetings,
First post. I searched the forums for this and found a lot of similar problems, but nothing that addresses my specific problem (so apoligies if it exists and I missed it).
Short Version: I have an autorun scene where the player appears on the map and the events appear for a flash while the map loads before the transparancy kicks in, making things be there then disappear until the event recalls them.
Goal/Long Version: I'm trying to do a cutscene that autoruns when the player enters the room. In the scene, the maid puts a plate of food on the table, turns and greets the player, then leaves ending the Autorun event. The player can interact with the food plate if they wish, resulting in a choice to eat or not with a yes replenishing the player's HP and replacing the food plate with an empty plate. I need this choice to be remembered, and would like a contingency that if the player slept te plate would not be in the room again (but that last bit I don't care as much about as long as the empty plate stays there and doesn't reset). If I do an event for the plate set to transparancy or opacity 0, it appears as the map loads for a flash, then disappears once the autorun event kicks in. I suppose I could hide the even far to the left, making an extra area of map to hold events that need to be off screen and then use a Move Command: Switch Event Places, but I was hoping there was a more elegant way to do it. I also need help with switches to make the events not repeat and make the empty plate persist - but I am pretty sure I can find that in the tutorials and ReadMe's.
Thanks in advance for the help!
I've attached the flow chart for what I'm trying to accomplish if it helps. It can also be found here: http://www.scribd.com/doc/232811924/Cut-Scene-and-Aftermath
Cut Scene and Aftermath.pdf
First post. I searched the forums for this and found a lot of similar problems, but nothing that addresses my specific problem (so apoligies if it exists and I missed it).
Short Version: I have an autorun scene where the player appears on the map and the events appear for a flash while the map loads before the transparancy kicks in, making things be there then disappear until the event recalls them.
Goal/Long Version: I'm trying to do a cutscene that autoruns when the player enters the room. In the scene, the maid puts a plate of food on the table, turns and greets the player, then leaves ending the Autorun event. The player can interact with the food plate if they wish, resulting in a choice to eat or not with a yes replenishing the player's HP and replacing the food plate with an empty plate. I need this choice to be remembered, and would like a contingency that if the player slept te plate would not be in the room again (but that last bit I don't care as much about as long as the empty plate stays there and doesn't reset). If I do an event for the plate set to transparancy or opacity 0, it appears as the map loads for a flash, then disappears once the autorun event kicks in. I suppose I could hide the even far to the left, making an extra area of map to hold events that need to be off screen and then use a Move Command: Switch Event Places, but I was hoping there was a more elegant way to do it. I also need help with switches to make the events not repeat and make the empty plate persist - but I am pretty sure I can find that in the tutorials and ReadMe's.
Thanks in advance for the help!
I've attached the flow chart for what I'm trying to accomplish if it helps. It can also be found here: http://www.scribd.com/doc/232811924/Cut-Scene-and-Aftermath
Cut Scene and Aftermath.pdf
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