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Hello. Right now I'm working on Generic RPG Quest 3 and trying to make all the blue magick spells. (Enemy only, you can't learn them... yet!) One of the enemies is a dark knight similar to the class dark knight from Final Fantasy and the Bravely Series. One of the final bosses is also a dark-knight type character, and of course they need custom moves to set them apart from other enemies. I have three skills in mind.
Dark Bane: Deals heavy dark damage to one random foe. Costs HP. (Uses Yanfly Skills Cost HP plugin)
Dark Nova: Deals heavy dark damage to all enemies. Costs HP. (Uses Yanfly Skills Cost HP plugin)
Dark Rage: Constantly use Dark Bane until you run out of HP or attack 6 times.
I can do the first two, but the third one (Dark Rage) is giving me trouble. Is there any way I can do this with plugins/common events? I tried making a common event that would activate when the skill is used, but there's no conditional branch for "If enemy has skill x" or "if enemy HP x" so I'm a bit stuck. Any help would be appropriated. Thanks!
-KrimsonKatt
Dark Bane: Deals heavy dark damage to one random foe. Costs HP. (Uses Yanfly Skills Cost HP plugin)
Dark Nova: Deals heavy dark damage to all enemies. Costs HP. (Uses Yanfly Skills Cost HP plugin)
Dark Rage: Constantly use Dark Bane until you run out of HP or attack 6 times.
I can do the first two, but the third one (Dark Rage) is giving me trouble. Is there any way I can do this with plugins/common events? I tried making a common event that would activate when the skill is used, but there's no conditional branch for "If enemy has skill x" or "if enemy HP x" so I'm a bit stuck. Any help would be appropriated. Thanks!
-KrimsonKatt