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- Dec 2, 2020
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Currently working on a project and I decided having nine characters based on the two holy trinities (Tank, Healer, and DPS) and (Fighter, Mage, Thief)
1. Fighter + DPS = Weapon Dancer. Probably typic this class is fast, and able to attack three times. Attack and Agility stats will be on the high while their HP and defense will be on the low average scale.
2. Fighter + Tank = Paladin.
I probably wont or shouldnt need to say much. High Attack, Health and Defense.
Substitute damage for party in emergencies. Generally the other stats are fairly low.
3. Fighter + Healer = Combat Medic
Basocally a warrior with healing skills but
with a high magic defense and attack but average stats all around except for magic attack and defense maybe?
4. Mage + DPS = Tempest Caster
An idea that appeared accidentally while working on a second projects. Magic spells of this class are called Storms and usually hit random number of enemies and repeat up to 3 or 4 times?. probably might have average magic attack stats compared to other magic users as a trade off for their abilities.
5. Mage + Tank = Wall Conjurer?
Magical variant of the tank. Defensive
all around and spells that reflect damage or deals non elemental damge. Suffers from low speed and attack and maybe slightly low average magic attack.
6. Mage + Healer = Sage
All in the label
7. Thief + Assassin
All in the label
8. Thief + Tank = Diplomat
More of an illisonist and very defensive and speedy sort. Tries to avoid physical
combat as much as possible. Acts as a diversion and might be oriented to long range combat May have ranged attacks that lower stats. Luck, defense and Speed may be the best stats here and the attack and magic attack/defense will be the weaker areas here.
9: Thief + Healer = Stealth Priest
A healer who has draining light magic and some healing spells while also trying to hide and conceal self and party members. Luck, Magic Defense, and Agility with HP attack amd defense being the weak points.
In my game white magic uses the magic defense as the factor in damage formulas while black magic is the opposite. I would like feedback on the classes. I am new to rpg maker somewhat and an utterly horrid newcomer to scripting
1. Fighter + DPS = Weapon Dancer. Probably typic this class is fast, and able to attack three times. Attack and Agility stats will be on the high while their HP and defense will be on the low average scale.
2. Fighter + Tank = Paladin.
I probably wont or shouldnt need to say much. High Attack, Health and Defense.
Substitute damage for party in emergencies. Generally the other stats are fairly low.
3. Fighter + Healer = Combat Medic
Basocally a warrior with healing skills but
with a high magic defense and attack but average stats all around except for magic attack and defense maybe?
4. Mage + DPS = Tempest Caster
An idea that appeared accidentally while working on a second projects. Magic spells of this class are called Storms and usually hit random number of enemies and repeat up to 3 or 4 times?. probably might have average magic attack stats compared to other magic users as a trade off for their abilities.
5. Mage + Tank = Wall Conjurer?
Magical variant of the tank. Defensive
all around and spells that reflect damage or deals non elemental damge. Suffers from low speed and attack and maybe slightly low average magic attack.
6. Mage + Healer = Sage
All in the label
7. Thief + Assassin
All in the label
8. Thief + Tank = Diplomat
More of an illisonist and very defensive and speedy sort. Tries to avoid physical
combat as much as possible. Acts as a diversion and might be oriented to long range combat May have ranged attacks that lower stats. Luck, defense and Speed may be the best stats here and the attack and magic attack/defense will be the weaker areas here.
9: Thief + Healer = Stealth Priest
A healer who has draining light magic and some healing spells while also trying to hide and conceal self and party members. Luck, Magic Defense, and Agility with HP attack amd defense being the weak points.
In my game white magic uses the magic defense as the factor in damage formulas while black magic is the opposite. I would like feedback on the classes. I am new to rpg maker somewhat and an utterly horrid newcomer to scripting