Help with Enemies and Charging Attacks

Discussion in 'Game Mechanics Design' started by Beminfire, Mar 9, 2016.

  1. Beminfire

    Beminfire Shibe Member

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    I'm making a boss fight in my game called "Sir Trump" (Yes, donald trump). One of his attacks is named "Make America Great Again". That attack will be a one hit kill, but I want it to display that he is charging it up in the round before so you can prepare and use the guard option.


    So essentially:


    a.) How do I make enemies that will charge up attacks then use them in the next turn?


    b.) How do I make it so a one-hit kill attack won't kill you if you guard first?


    Thanks!


    *I'm using MV
     
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  2. Beminfire

    Beminfire Shibe Member

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    Bump
     
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  3. Andar

    Andar Veteran Veteran

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    Beminfire, please do not bump your topic unless it has been 72 hours later since your last post. You can review our forum rules here. Thank you.



    In the first turn the enemy needs to use a skill that applies a charging state to itself. The state needs to last a minimum of two turns because the current turn counts


    The powerskill then needs to have that state applied as a condition in the attack patterns, and have a high enough rating to be choosen always if the state is there
     
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  4. Beminfire

    Beminfire Shibe Member

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    Thanks Andar. Also sorry about the early bump, I'll look over the rules.
     
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