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- Feb 4, 2019
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- English
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- RMMV
I'm trying to find a plugin or script that had to do with Enemies using items like
Example (Burglar: Theif Enemy/Monster)
(Player: You)
(Name Of Item: The Item)
"Burglar has (Name Of Item) in dropped items or there Inventory"
"Burglar Uses the (Name Of Item) " it can not be dropped now, and they get the same effects of the item.
"Player steals (Name Of Item) so it will not be dropped or used by the Burglar."
"But if an Burglar steals (Name Of Item) Back the Player they are able to use the (Name Of Item) it can be dropped again."
But I'm trying to only use this mechanic for humanoid type enemies so they act like the player.
I have the Steal & Snatch Yanfly Plugin.
Tl;dr: So the enemies already have an Inventory but I'm trying to make the enemies use items on the Inventory and I really need help with this.
Example (Burglar: Theif Enemy/Monster)
(Player: You)
(Name Of Item: The Item)
"Burglar has (Name Of Item) in dropped items or there Inventory"
"Burglar Uses the (Name Of Item) " it can not be dropped now, and they get the same effects of the item.
"Player steals (Name Of Item) so it will not be dropped or used by the Burglar."
"But if an Burglar steals (Name Of Item) Back the Player they are able to use the (Name Of Item) it can be dropped again."
But I'm trying to only use this mechanic for humanoid type enemies so they act like the player.
I have the Steal & Snatch Yanfly Plugin.
Tl;dr: So the enemies already have an Inventory but I'm trying to make the enemies use items on the Inventory and I really need help with this.
