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Hello, I'm trying to make a system where depending of average enemies/actors speed, they can get an extra action during this turn, I evented it to make the actors gain a state with the flag of additional turns, but in enemies, I want to change the attack pattern a bit when they are able to do two attacks in same turn
For example: I have a enemy with three attacks: Regular attack, Crush Claw and Pluck
Under normal conditions, it does something like this (please note it's not an exact percent)
For example: I have a enemy with three attacks: Regular attack, Crush Claw and Pluck
Under normal conditions, it does something like this (please note it's not an exact percent)
That's hardly a problem to configure, the problem is when the enemy has the flag to being able to attack twice per turn. Under this state, I want to control the double turn the enemy has in a way like thisTurn 1 + 3*X
Attack 100%
Turn 2 + 3*X
Attack 33%, Crush Claw 33%, Pluck 33%
Turn 3 + 3*X
Attack 33%, Pluck 67%
I find it quite complicated to make with regular battle conditions, is there a way to make this idea possible? Thank youTurn 1 + 3*X
Attack 100% THEN Attack 33%, Crush Claw 66%
Turn 2 + 3*X
Attack 33%, Crush Claw 33%, Pluck 33% THEN Crush Claw 33%, Pluck 66%
Turn 3 + 3*X
Crush Claw 33%, Pluck 66% THEN Attack 33%, Crush Claw 33%, Pluck 33%
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