Help with Events!

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Wolflover32

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I need help with events! Example: I put a person in the same room at the very start of my project. Then, when I do the end and put a person in the same room, when I try it, at the very start they are both on the game at the same time. Please help!
 

Venka

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not sure what you mean. You added one person to room that you start in, but your ending up with 2 people?

Here's a couple of links that might help:

http://forums.rpgmakerweb.com/index.php?/topic/15096-the-ten-easiest-things-you-can-do-with-events/

http://forums.rpgmakerweb.com/index.php?/topic/15098-conditions-triggers-and-event-pages/

goes over the basics of making events and goes into some intermediate eventing. You'll likely find some answers in there.

If you give some more information about what your trying to do or a screen shot of your event it'd help
 
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Wolflover32

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At the start, I put for example the mother in the bedroom. Then at the end, I might put her or someone else in the bedroom. When I game test it, at the start the mother is in, but so is the person that was meant to come in at the end. It might be confusing, but I really need help, and fast before my trial runs out.
 

Venka

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I understand. In you first event, you'll need to set a switch ("Control Switches" in the menu) when you're done with it. Set it to on. and in your second even that's suppose to appear later, in the top left corner there are squares and boxes for condtions. Hit the one for switch at the top, and set it to the switch you just made on your first event.

This means that the 2nd event won't appear or trigger until the switch is activated in the first event
 

Shaz

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You need to use switches to condition your events.


Please take a look at some beginner tutorials, as this is one of the first things you need to learn when you start adding events to your maps.
 

Wolflover32

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On YouTube I find event tutorials, but I don't know whereabouts my problem would be. Is it okay if you can upload a link or something here?
 

Shaz

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Don't rely on the youtube tutorials. Many of them are poorly done and will teach you bad habits.


Here is a good guide that will help you get started.
 

Wolflover32

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It would be much easier to have a video, if that is alright. It is much easier to understand.
 

Andar

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It would be much easier to have a video, if that is alright. It is much easier to understand.
Unfortunately you're wrong with that opinion.

There are too many details that needs to be checked for any video to explain. The key to the details is to learn how to look for them and experiment with the engine.

In that tutorial linked by shaz I explained that even reading a tutorial is not enough to learn how to handle it - only watching a video that has even less details than a tutorial is even worse than only reading a tutorial. You need to make everything explained in a tutorial for yourself to really learn that part - and with a tutorial to read, you can choose your own speed.

How many times you want to playback the last 30 second of a video until you have copied the same part and experimented with it?

Real game development is nothing you can learn in five minutes - RM is one of the easiest engines to get results from, but even that needs weeks of work and learning by doing before you can use every part of the engine - if you really think that watching one or two hours of video tutorials will be enough as a subsitute for those weeks of working with the program, then you are in for a big disappointment.

NO ONE can do that, and anyone who claims to teach such a thing is either completely wrong or takes shortcuts that will cause more problems in the long run, because you need to understand what you're doing if you want to make a game with more complex scripts than "collect X items".
 
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Wolflover32

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I cannot however find a solution in that tutorial. Maybe if someone could post something on this forum in detail. The other one was not the best to understand.
 

Andar

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I cannot however find a solution in that tutorial. Maybe if someone could post something on this forum in detail. The other one was not the best to understand.
If you mean the tutorial I wrote and Shaz linked to - that is not to explain basic function, it is to guide you to other tutorials that will teach you how to use RM.

If you have a problem with one of the tutorials you found linked there, then please tell us which tutorial (with link please) and tell us which part of it you didn't understand.

You need to give us more info and links or screenshots of your problems, we can't help you otherwise.
 

Celianna

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Wolflover32 your problem is that you do not know how to use switches and event pages. This is fixed by reading tutorials and educate yourself on how to use switches, and event pages. Any beginner tutorial will be fine, and I am talking about written tutorials. Most video tutorials leave out a lot of information.


I can tell you right now that you do not even need two events to represent two NPCs that show up at different times, but simply stay with one event. The first event page will be the 'mother' NPC, and the second event page (using a switch or self switch as its condition) will have the other NPC graphic. But I'm pretty sure you don't understand what I'm saying - hence why we're telling you to read some tutorials. Here's one specifically about switches.
 

Wolflover32

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I understand everything, but many tutorials have not the solution I'm looking for. However, I will try and find one. I guess I look in forums for answers without even researching. Thanks for the support.
 

Andar

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I understand everything, but many tutorials have not the solution I'm looking for. However, I will try and find one. I guess I look in forums for answers without even researching. Thanks for the support.
Then you didn't understand the most important fact. Tutorials aren't there to give you a solution to everything, they are to teach you how to handle things and how to make your own solution, independent of the tutorials.

If you are only copying from tutorials, then you'll never get your game finished - there aren't tutorials for everything the maker can do.

You need to use the tutorials and samples to learn how to develop your own events without using tutorials anymore - that's one reason why I said it's not enough to read a tutorial or to watch a video, you need to experiment with your own ideas in the editor.
 

Wolflover32

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Is it okay if I just have the answer to my problem? It will make me research much more and put an end to this forum, which seems to be going in forever  ;)
 

Celianna

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I can tell you right now that you do not even need two events to represent two NPCs that show up at different times, but simply stay with one event. The first event page will be the 'mother' NPC, and the second event page (using a switch or self switch as its condition) will have the other NPC graphic. But I'm pretty sure you don't understand what I'm saying - hence why we're telling you to read some tutorials. Here's one specifically about switches.
That was your 'solution', but it won't help you at all, since you don't understand what happened. Read some tutorials, it will teach you how to understand and solve problems all by yourself in the future.
 

Wolflover32

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Okay. The first answer was quite clear, but not enough. I will research and understand that.
 

Wolflover32

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Can a moderator close this topic please? I understand everything because of a little research about switches. Now I know so much!
 

Andar

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Wolflover32, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

if you want a topic closed, just report it with the report button. no need for another post in it.

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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