- Joined
- Oct 21, 2017
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- Swedish
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- RMMV
Hello,
I'm currently working on a class whose premise is that they kill enemies to produce a resource which they then spend on skills - the problem is that I can't get this to work.
I plan to have the resource capped at 5, which would then allow the character to use their ultimate attack provided they have a sufficient amount of "resource". I'm open to using states as a visual indicator to show how much of the resource my character currently posses, although if replacing the TP bar with another that would instead show this resource would also fit well.
The program which I'm using is MV.
Thanks in advance!
I'm currently working on a class whose premise is that they kill enemies to produce a resource which they then spend on skills - the problem is that I can't get this to work.
I plan to have the resource capped at 5, which would then allow the character to use their ultimate attack provided they have a sufficient amount of "resource". I'm open to using states as a visual indicator to show how much of the resource my character currently posses, although if replacing the TP bar with another that would instead show this resource would also fit well.
The program which I'm using is MV.
Thanks in advance!


