Ina00

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Howdy.
I recently tried @Galv 's Time Button Attacks script, and I really like the button pressing thing, though I wanted to change a little bit how the damage is calculated. I think by default the script considers a succesful hit as a normal * multiplier and the others as evaded(?) or normal hit (?).
My question is if was it possible to do these modifications:
- If the player doesn't press the button, the attack is evaded.
- If the player presses the button but bad timed the attack does 1/2 the normal damage formula of the skill.
- If the player does a succesful hit the attack does the normal damage formula, like using the default rpg maker attack command, keepeng the crit rate (maybe better to allow critical only if the hit is succesful, but it's not really important)

 
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