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Hello,
I'm interested in soliciting some help/ideas from you guys about how to make a grapple line eventing thing I have work. I have included diagrams below. Basically, I can get the line to do what I want from any single given tile event without an issue. However, because the player is able to grapple onto objects from above, below, left, right I have to change the image/animation of the event tiles when the player is on the left or right side of an object in order to show the grapple line extending/actuating and the player's traversal animation/line retracting. I've been doing this using just switches and eventing and I honestly can probably get it to work using a ton of switches and tabs but I know there is a way to make a conditional branch using variables to make it so that the tile events below the player won't play the animation. I'm just not well-versed enough in variables to know how to do it. Can anyone give me an idea of how I might accomplish this?
The first illustration is what I have currently. Grappling from the bottom is no problem because the player can only be in a position where the grapple line will never overlap. But currently if the player approaches the building from the right when he grapples in whichever of the four event squares he can grapple from the line animation plays for all, leading to the line overlapping him and generally looking bad. What I want to happen is demonstrated in the second illustration where, based on his position, a conditional branch keeps the animation from playing so he can grapple from any of those four squares without a graphical overlap.
As always I appreciate any help. Thanks.
I'm interested in soliciting some help/ideas from you guys about how to make a grapple line eventing thing I have work. I have included diagrams below. Basically, I can get the line to do what I want from any single given tile event without an issue. However, because the player is able to grapple onto objects from above, below, left, right I have to change the image/animation of the event tiles when the player is on the left or right side of an object in order to show the grapple line extending/actuating and the player's traversal animation/line retracting. I've been doing this using just switches and eventing and I honestly can probably get it to work using a ton of switches and tabs but I know there is a way to make a conditional branch using variables to make it so that the tile events below the player won't play the animation. I'm just not well-versed enough in variables to know how to do it. Can anyone give me an idea of how I might accomplish this?
The first illustration is what I have currently. Grappling from the bottom is no problem because the player can only be in a position where the grapple line will never overlap. But currently if the player approaches the building from the right when he grapples in whichever of the four event squares he can grapple from the line animation plays for all, leading to the line overlapping him and generally looking bad. What I want to happen is demonstrated in the second illustration where, based on his position, a conditional branch keeps the animation from playing so he can grapple from any of those four squares without a graphical overlap.
As always I appreciate any help. Thanks.
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