- Joined
- Jul 7, 2016
- Messages
- 25
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Hime wrote an awesome script that linked here:
http://himeworks.com/2014/03/skill-links/
RogueDeus wrote an awesome addon that adds cool conditions, which can be found in the same link. My question is, in the addon you can write conditions using the usual "a.something". For example:
a.hp > a.mhp*0.5
which would only link the skill if your hp is above 50%. But not included in the script is "b.something". So for example:
b.hp < b.mhp*0.5
which would link the skill if the target's hp is below 50%. Is there an easy way to add this to the script? how would I do this?
What I really want to do is make a healing spell that heals twice when a state is active. But I want to make it smart and not heal twice if the first heal brought the ally up to 100% hp (so that it doesn't waste mp).
so I want:
b.hp != b.mhp
to be the condition I give it.
Any help or advice is much appreciated!
http://himeworks.com/2014/03/skill-links/
RogueDeus wrote an awesome addon that adds cool conditions, which can be found in the same link. My question is, in the addon you can write conditions using the usual "a.something". For example:
a.hp > a.mhp*0.5
which would only link the skill if your hp is above 50%. But not included in the script is "b.something". So for example:
b.hp < b.mhp*0.5
which would link the skill if the target's hp is below 50%. Is there an easy way to add this to the script? how would I do this?
What I really want to do is make a healing spell that heals twice when a state is active. But I want to make it smart and not heal twice if the first heal brought the ally up to 100% hp (so that it doesn't waste mp).
so I want:
b.hp != b.mhp
to be the condition I give it.
Any help or advice is much appreciated!
