Nesarthin

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Hello Everyone,

My Question is TLDR but anyone who can help I'd be grateful. I've only just started using RPG Maker MV About 2-3 Weeks ago so still learning.

To teach myself, I built a small village which has a few quests, Character interactions to have players join your party, a intro cut scene, a Guard who doesn't let you leave till you have a full party. and a few Monsters both random encounter and on map. Trying to just learn the mechanics. This is the most involved Event I'm working on and I'm just stuck.

What I would like to do
I have an Inn Keeper and here are the things I'd like to be able to do > Please see below bullet points what I've done up to this point
  1. Standard Inn keeper>welcome would you like to stay etc..

  2. If Player Galen is in party Have him Acknowledge the player and start a conversation that will lead to asking for help

  3. During the Conversation with Galen stop and ask player would you like to hear the rest of my story. If the player says later then it moves to the standard Greeting.
    1. If the player says yes then it begins the Quest story and gives the option to accept to accept the quest
  4. Once the player accepts the quest let's say it's a Kill the bandits outside of town that have been attacking us. if the player goes back to the Inn Keeper and has not completed the task. Then Come back later Else a congrats response.

  5. Outside of all this after the first visit to the inn keeper all subsequent visits I want him to acknowledge the character as Welcome back as though he now remembers you after the first introduction.
What I've done up to this point

Individually these are all pretty easy. I've created the quest by its self on a single event to test it. Having a little trouble on how to track that the Enemy has been killed.

The standard Welcome to my inn greeting and subsequent visits as welcome back I have setup to be working on a separate event . I've even added multiple choices giving the player information about the inn keeper and town and adding a loop so they can go through each choice

Lastly the Recognize party member Galen and have a specific conversation seems to be working if I place just that piece on a separate event.

I'm having a hard time combining all these to be In one event. Especially adding the Remember the player has visited before piece, because if the player accepted the quest I want the have you completed piece, if no then jump to welcome back to the inn Else congrats. Etc...


Please feel free to ask any questions you need, I really would like to learn how to do this. Thank you


Let me know if screen shots are needed and I'll be happy to supply them when I get home from work
 

JGreene

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You're probably going to have to end up creating multiple event pages for the inn keeper. All the conversations can technically be laid out on one page, but it all gets jumbled up and confusing if you have a ton of options and dialogue. Try to make use of "label" and "jump to label" for easier access to the options you need.
 

Nesarthin

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Okay, I will have to learn about using Labels. Currently on my test event which has all this combined I have 4 or 5 event pages. But somewhere in there I have missed a step It got all confusing and I thought it might be to many pictures to include.

I'm wondering if it would be best for me to record the interaction with the test event and then show the event code would this be better then posting any pictures?
 

isyrium

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Hello Everyone,

My Question is TLDR but anyone who can help I'd be grateful. I've only just started using RPG Maker MV About 2-3 Weeks ago so still learning.

To teach myself, I built a small village which has a few quests, Character interactions to have players join your party, a intro cut scene, a Guard who doesn't let you leave till you have a full party. and a few Monsters both random encounter and on map. Trying to just learn the mechanics. This is the most involved Event I'm working on and I'm just stuck.

What I would like to do
I have an Inn Keeper and here are the things I'd like to be able to do > Please see below bullet points what I've done up to this point
  1. Standard Inn keeper>welcome would you like to stay etc..

  2. If Player Galen is in party Have him Acknowledge the player and start a conversation that will lead to asking for help

  3. During the Conversation with Galen stop and ask player would you like to hear the rest of my story. If the player says later then it moves to the standard Greeting.
    1. If the player says yes then it begins the Quest story and gives the option to accept to accept the quest
  4. Once the player accepts the quest let's say it's a Kill the bandits outside of town that have been attacking us. if the player goes back to the Inn Keeper and has not completed the task. Then Come back later Else a congrats response.

  5. Outside of all this after the first visit to the inn keeper all subsequent visits I want him to acknowledge the character as Welcome back as though he now remembers you after the first introduction.
What I've done up to this point

Individually these are all pretty easy. I've created the quest by its self on a single event to test it. Having a little trouble on how to track that the Enemy has been killed.

The standard Welcome to my inn greeting and subsequent visits as welcome back I have setup to be working on a separate event . I've even added multiple choices giving the player information about the inn keeper and town and adding a loop so they can go through each choice

Lastly the Recognize party member Galen and have a specific conversation seems to be working if I place just that piece on a separate event.

I'm having a hard time combining all these to be In one event. Especially adding the Remember the player has visited before piece, because if the player accepted the quest I want the have you completed piece, if no then jump to welcome back to the inn Else congrats. Etc...


Please feel free to ask any questions you need, I really would like to learn how to do this. Thank you


Let me know if screen shots are needed and I'll be happy to supply them when I get home from work
So all you want is to have the Inn Keeper to do those 5 things?
Really if you wanted me to I could just set it up for you and send you a picture. It seems pretty simple.
 

Nesarthin

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So all you want is to have the Inn Keeper to do those 5 things?
Really if you wanted me to I could just set it up for you and send you a picture. It seems pretty simple.
That would be great, I will at least be able to see what I missed and if you create it a different way I'll learn something new as well. Thank you.
 

JGreene

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Using "jump to label" followed by the label name set up with "label" jumps to a label you have set up. It can work forward and backwards chronologically, meaning it can jump back to a previous point or ahead to another, allowing you to skip around as you please in your event.
 

Nesarthin

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Using "jump to label" followed by the label name set up with "label" jumps to a label you have set up. It can work forward and backwards chronologically, meaning it can jump back to a previous point or ahead to another, allowing you to skip around as you please in your event.
Okay, that actually sounds quite useful for single page events. Would you recommend for more complex events just using multiple event pages over the Label option
 

isyrium

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JGreene

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Would you recommend for more complex events just using multiple event pages over the Label option
There are several ways you can set up your events. It all depends on what you're comfortable with. One way you can utilize multiple pages for a single interaction is to turn on a self switch during the event and have another page that autoruns when that self switch is on and turns off the switch when it is done.
 

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Thank you @isyrium This is a nice simple setup and it gave me a look at Labels. Although it was missing a few pieces.

Below I've attached a video of my Inn Keepers Event

Video of Innkeeper Event "code"
https://goo.gl/KY9FM4

The short of what should happen - I could really just have the innkeeper send me to someone else to pick up the quest lol but i really want to learn this :)
-player(no galen) 1st visit - welcome to my inn etc..
-player(no galen) subsequent visit-welcome back \N[1]
-player(w/Galen) -Hey Galen welcome etc...
Want to hear my story (yes / later) if player choose later then when the player returns there will be an added choice of Listen to the story along with the standard choices ex-yes no listen to story
If yes or listen to story are chosen then begin story for quest (the only caveat is if the player is returning after saying later then the dialog should begin with welcome back then they can choose to listen to story from the choices)
-After accepting the quest if the player hasn't completed it the innkeeper should have a check they have you finished If Else then moves to stay the night with choices.
-once the quest is done then it's no longer offered- hasn't been able to figure this part out.

Screen Shot of Bandit and Galen Character
https://ibb.co/mf7BSb
https://ibb.co/fuf9DG
https://ibb.co/b4V9DG - Galen in the event is \N[3]

I'm not sure if this helps but I moved my innkeeper and the bandit to an empty map and have attached it here.
https://www.dropbox.com/s/v8x7u6t8t3bqd61/Map002.json?dl=0 Updated with changes to the Innkeeper - still some bugs
 
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isyrium

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@Nesarthin

First off, since you seem to be having the most trouble with no longer offering the quest once its complete you could easily do this by just copying and pasting the event page but remove the quest, and having it switch to that page once the quest is completed.
Is there still things you would like me to show you that your having trouble with in specific? It seems like you've got most of the things you wanted all set up properly.

Anything that your specifically having trouble with let me know and I'll do my best to help you out :)
 

Nesarthin

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@isyrium I really appreciate your willingness to help.

I find it hard to explain clearly I'm not sure if it helps but the Dropbox file is an empty map with the innkeeper event if you run through it you'll see there are spots where it gets stuck. Which might be easier than my explanation

UPDATE
Okay, so I just updated the download link. I have fixed the following
1. Quest accept and tracking - can now kill and complete the quest and then it's no longer offered.
2.Still having some issues when using the talk about things later options see below


Let me see if I can pinpoint some exact points where it gets stuck let's do 1 at a time.
1. 1st run through if you pick "Not now" for listening to the story, when you go back and select listen to the story it just says "okay" then goes back to welcome to the Inn. I think it's because the story is on event page 1 and the return event is on page 4 and from what I've seen even with the variable it won't move backward.

Since I haven't been using this for too long I wish I could explain it a little better.

If you're at all interested I exported the whole Mini Game I'm using as an experiment(excuse the size) anyone is welcome to test it.
https://1drv.ms/f/s!Avxu_hKh_TP8nh6HlGZz4deBuax5 - It's a One Drive link
 
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isyrium

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@Nesarthin

When I play the tiles in the house are not passable. If you'd like you could just send the game files and I could edit them and send them back to you. (The game took me over an hour to download because of my very poor internet speed)
 

Nesarthin

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isyrium

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@Nesarthin I'm not quite sure how to make is smaller but just send it again and I'll look it over. Might take a while for me to get back to you because of the download speed though.
 

Nesarthin

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Unfortunately, the size is so large because I didn't realize it exported everything when I first started So I was adding resources and plugins to play with lol. It's the same link as above https://1drv.ms/f/s!Avxu_hKh_TP8nh6HlGZz4deBuax5 I was actually able to get just about everything working with him after moving some events around and using some Labels

I do have a little bug I'm stuck on after a show choice it sends it to the next page where it should continue the conversation except I'm forced to hit the action button an extra time to get it moving instead of a fluid conversation.
https://ibb.co/cEq3aw
https://ibb.co/jgBn2b

Thanks again for trying to help me.
 

isyrium

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@Nesarthin
To fix this you could set the page to 'Auto Run' (Under 'Trigger' in bottom left) and it will automatically start the next page. Thats really the only thing I can think of to fix it, if you don't want the other things on that page to auto run you can put them on another page, otherwise that should fix the problem.
 

Nesarthin

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@isyrium , I tried the auto run, It just kept looping the conversations. not a problem. Moved it to another page and for now You just have to hit the action button 1 extra time.

Over all just a test so everything else is working. even added a shop option to show up at the very end after the player completes the quest just for fun. Learned quite a bit from this experience. Than you for all your help.

Probably won't be the last time i'm here lol.

Trying to play with Chrono Engine which is quite complicated to start off. I like a few of the features is has for ABS.
 

isyrium

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Well, if you need any more help with anything else I'll be here.
Chrono Engine is pretty complicated. I was thinking about using it but it seemed too complicated for a battle system I don't really need.
I probably wont be much help when it comes to ABS.
 

Nesarthin

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Once i've learned the mechanics of this software a little better, I was thinking I wanted to develop something with a battle system similar to Link to the past, or SOM3, a mix of Chrono trigger in there. Loved those games
 

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