Help with Languages?

JacSkulls

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Hello, Everyone! Jac here. Been away from home a little too long. Lol.

I have no idea if this is the right thread for it or not. I'm wanting to know more about switching languages from English to Spanish. Just that I promise someone that I would try to make it in Spanish as well. No, I'm not a Spanish Speaker. Lol. But I didn't think it'd hurt to try making the languages for them as well.

I also tried looking online a bit ago but couldn't really find anything that indicate "You must do this or that". I also notice when trying to translate the language to Spanish in the Text in the Event, it doesn't come out right when you play it. Sometimes when the Exclamation Mark is upside down, it turns into an i. So... Yup. Lol.
 

JacSkulls

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Oop! My bad! I'm talking from how the Actors talk. Like...

"Actor 1
Where's my Cupcakes?!"

to

"Actor 1
¿Dónde está mi pastelito?"

Translating the language I put in, not the Ruby scripts or nothing like that.
 

kyonides

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Here's the easiest solution but gotta make you work hard...

Option 1 - Duplicate your entire game and then start translating every sentence.

Option 2 - Use a single switch to pick which long conversation written either in English or Spanish will be displayed on screen.

The second option would force you to let the player choose a language that would modify that switch accordingly. So you'd need to create a menu of your own to do that. It could be either scripted or made via showing pictures and event commands.
 

gstv87

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structure the dialogues so that they play sentences that make sense in both languages FIRST, and then use the Vocab section to store them.

then, call those lines to the message system by using a localization plugin.
I'm sure there's a few out there, I've never used one so I wouldn't know what to recommend.

but that's how you do it:
-you need the message system to print out the same line, in different languages.
-you can't create two message systems, so you have to unify the script.
-the Vocab plugin is already there, dealing with other things that also involve strings..... so...

¯\_(ツ)_/¯
:hinting stare:
 

JacSkulls

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@kyonides

I will consider this! I was actually trying to copy the whole game and do my own translation on it! Problem is that upside down exclamation mark shows up as an i instead of the way it's suppose to show. I thought maybe there was a Language control inside the actual database or something. Thank you for telling me this! I have very little knowledge in scripting but I'm starting to know my way around. I have been trying to learn Ruby Scripts (Obviously not truly understanding it) but I'm getting there!

@gstv87

Lol! You would think it would be a Language script/plugin! No wonder it was hard to find when researching. Lol. Thank you. I will give this a try and see how it works! Again, Thank you for giving me a great piece of information and guidance!
 

JacSkulls

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My Dialogue From File script supports multiple languages:
Alright. Just one question and a potential second! Do I need to add a new Language text to make the languages work? If so, do I just add it to the Data file or scripts?
 

Trihan

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It's explained in the topic, but I'll paste the relevant part:

You can also arrange your text files into folders in the Data folder, and then just include their directory in your string for the text file in languages:

:english => {

:dialogue_files => ["dialogue.txt", "chapter1/dialogue2.txt"] ,

:suffix => "EN",

},

You will have to provide a way for your players to select a language in the game, obviously.
 

JacSkulls

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It's explained in the topic, but I'll paste the relevant part:
So sorry! That was a stupid question! Lol! I read it like 5 different times but didn't completely comprehend it! I will give it a try! Thank you so much!
 

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