Help with making it rain.

Purple-Inukshuk

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Hey, I start out the map and there's rain outside, it works fine, I go inside and I make an event to stop that rain. But going outside again, the rain didn't start again. Help would be appreciated! Thanks
 

Andar

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show us a screenshot of the outside event that starts the rain - most probably you switched it off permanently instead of using a command that makes it available again upon reentering the map.
 

Zoltor

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Hey, I start out the map and there's rain outside, it works fine, I go inside and I make an event to stop that rain. But going outside again, the rain didn't start again. Help would be appreciated! Thanks
You aren't reactivating the raining event properly, and we're gonna need to see all events involved, to figure out what's going on.

You need to post SSs of the main raining event, and the event that's suppose to turn the rain on again.
 

Purple-Inukshuk

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Alright, I attached screenshots here.

1.PNG

11111.PNG

111111.PNG

11111111.PNG
 

Zoltor

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Using Self switches will deactivate the event forever, use a normal switch instead, and just toggle it on and off as needed to control the rain.

Also you don't want the switch being turned on, by the same event controlling the rain(because it will be turned off instantly after the rain started, which kind of defeats the purpose of having rain in the first place), plus I'm pretty sure you want the event trigger set to parallel proc, not autorun
 
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Purple-Inukshuk

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Oh! That seems better! Thank you so much!
 

Andar

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don't use switches or additional pages at all.


Your events should only have two commands and be set to parallel process, not autorun (parallel process gets executed before autoruns):


1) set weather effect


2) erase event


Erase event is only temporary, the event will be reloaded when the map is reloaded - which means that the event gets executed whenever the player is transferred to the map, without need for control switches...
 

Purple-Inukshuk

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Oh, that also seems easier too, thanks!
 

Zoltor

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don't use switches or additional pages at all.

Your events should only have two commands and be set to parallel process, not autorun (parallel process gets executed before autoruns):

1) set weather effect

2) erase event

Erase event is only temporary, the event will be reloaded when the map is reloaded - which means that the event gets executed whenever the player is transferred to the map, without need for control switches...
Yea, erase event works wonders if you want it to be removed while on the same map for as long as you remain on the map, however the rain wont restart in this case, unless you transition to another map, then reenter the map.

To OP: In your case, correct me if I'm wrong, but it sounds like the inside of the house is being hosted on the same map, as the outside of your house, where you want it to rain? If this is the case, you'll want to use a switch to control the rain, opposed to using the erase event command(because if you use the erase event command, the rain wont restart when you leave the house, you'll have to leave the actual map, and reenter, for it to start raining again).
 
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Shaz

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If your outside and inside are on the same map, just add the commands to start/stop the rain on the events that take you from outside to inside and vice versa. Doesn't matter whether you add the actual command or turn on a switch - you're going to have to tell it somehow that you're going inside or outside.
 

Zoltor

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If your outside and inside are on the same map, just add the commands to start/stop the rain on the events that take you from outside to inside and vice versa. Doesn't matter whether you add the actual command or turn on a switch - you're going to have to tell it somehow that you're going inside or outside.
Yea that's true, I don't know what I was thinking at the time I wrote that lol.
 

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