Help with Map Transfer

Pyrus

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So i honestly cant tell what i did wrong. Im using rpgmaker vx ace, and im trying to do a map transfer to another map; a town, from the player's homeland. Hes able to transfer in and out of his own house but when i tried to transfer to the town, using the same script with the specified map location, the game crashes. And to be exact; the game goes to a fade out for the map transfer but the player stays where he his, and the game is almost pitch black (not quite tota darkness as i could tell my player was still in his previous location) and the music still plays. I have three other map transfers that work just fine one to his house and back, one to a nightmare and back, and one to a dungeon and back; is it because the map of the town is too large? At first it was set on a conditional code but when that failed i set it to just a plain normal map transfer and the same error occurred.
 

bgillisp

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I've moved this thread to VXAce Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Andar

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Can you give us Screenshots of the problematic transfer event?

We can't tell you what you did wrong without seeing what you did.
There are several possibilities depending on that.
 

Shaz

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Is the transfer going to a valid map? Could you have deleted that map and not updated the transfer?

Be careful with your wording. You say you are using a script, but I suspect you are using an event command. You say the game crashes, but then you say he just stays where he is, with the screen dimmed, and the same music playing. These things are VERY different, and the cause of the problems are very different. Make sure you describe the issue accurately, or people will be running off looking for causes of problems that don't exist.
 

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