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So i honestly cant tell what i did wrong. Im using rpgmaker vx ace, and im trying to do a map transfer to another map; a town, from the player's homeland. Hes able to transfer in and out of his own house but when i tried to transfer to the town, using the same script with the specified map location, the game crashes. And to be exact; the game goes to a fade out for the map transfer but the player stays where he his, and the game is almost pitch black (not quite tota darkness as i could tell my player was still in his previous location) and the music still plays. I have three other map transfers that work just fine one to his house and back, one to a nightmare and back, and one to a dungeon and back; is it because the map of the town is too large? At first it was set on a conditional code but when that failed i set it to just a plain normal map transfer and the same error occurred.

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