Help with movement on event (no wait)

esterk

Lovable Rogue
Veteran
Joined
Sep 19, 2017
Messages
174
Reaction score
135
First Language
English
Primarily Uses
RMMV
Hey everyone, sorry for the vague title - I'm not really sure how exactly to describe the issue I'm running into with a short and concise description.

Basically, I have a cutscene that runs in the game where a character is speaking while moving. However, if the player pages through the text too fast, it can cause the movement route to get stopped (due to catching up to another move event I have in the event), which puts the event at an awkward spot for the rest of the cutscene.

My question is - is there a way to get this to run so that the event always finishes the initial movement route before doing any other movement routes, while still talking and moving at the same time? Hopefully I'm making myself clear. I have posted some screenshots of what I have in my event and maybe you can understand what I am having a problem with. Please ask questions if I am not being clear - I'm pretty sure there is an easy fix for this that I am just not thinking of.

Thank you in advance! :)
 

Attachments

ozubon

surströmming?
Veteran
Joined
Oct 16, 2018
Messages
178
Reaction score
168
First Language
English
Primarily Uses
RMMV
You can control switches from movement route, so let's have the event turn on a switch in the route when it has done all its moves.
Then just above/before the next movement route you add a loop. And in the loop you add a conditional branch that checks if the switch is on. If it is on, then break the loop ;)
 

esterk

Lovable Rogue
Veteran
Joined
Sep 19, 2017
Messages
174
Reaction score
135
First Language
English
Primarily Uses
RMMV
Oh this worked! Thanks so much! :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top