esterk

Lovable Rogue
Veteran
Joined
Sep 19, 2017
Messages
174
Reaction score
135
First Language
English
Primarily Uses
RMMV
Hey everyone, sorry for the vague title - I'm not really sure how exactly to describe the issue I'm running into with a short and concise description.

Basically, I have a cutscene that runs in the game where a character is speaking while moving. However, if the player pages through the text too fast, it can cause the movement route to get stopped (due to catching up to another move event I have in the event), which puts the event at an awkward spot for the rest of the cutscene.

My question is - is there a way to get this to run so that the event always finishes the initial movement route before doing any other movement routes, while still talking and moving at the same time? Hopefully I'm making myself clear. I have posted some screenshots of what I have in my event and maybe you can understand what I am having a problem with. Please ask questions if I am not being clear - I'm pretty sure there is an easy fix for this that I am just not thinking of.

Thank you in advance! :)
 

Attachments

  • move-issue1.JPG
    move-issue1.JPG
    384.3 KB · Views: 3
  • move-issue2.JPG
    move-issue2.JPG
    361.4 KB · Views: 3
  • move-issue-3.JPG
    move-issue-3.JPG
    376.5 KB · Views: 3

ozubon

surströmming?
Veteran
Joined
Oct 16, 2018
Messages
178
Reaction score
170
First Language
English
Primarily Uses
RMMV
You can control switches from movement route, so let's have the event turn on a switch in the route when it has done all its moves.
Then just above/before the next movement route you add a loop. And in the loop you add a conditional branch that checks if the switch is on. If it is on, then break the loop ;)
 

esterk

Lovable Rogue
Veteran
Joined
Sep 19, 2017
Messages
174
Reaction score
135
First Language
English
Primarily Uses
RMMV
Oh this worked! Thanks so much! :)
 

Latest Threads

Latest Profile Posts

I found an absolutely brilliant lifehack on the internet today.

Screenshot_760.jpg
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
I'm gonna put my project on pause for a tiny bit so I can explore the engine outside of it... Winging it can only get you so far LMFAO
Have seen some of my favorite people here posting and helping others with questions today -- love to see it!

Forum statistics

Threads
116,136
Messages
1,096,072
Members
151,555
Latest member
Fotdur
Top