Help with Multiple Frames Sideview Plugin by Yami

Discussion in 'Javascript/Plugin Support' started by MagicDoogies, Apr 7, 2017.

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  1. MagicDoogies

    MagicDoogies Villager Member

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    Good afternoon everyone!

    I'm having a bit of an issue in regards to the animation sprites with this plugin. My friend and I are collaborating on a game and he ended up making sprite animations that had upwards of 6 frames of animation.

    This is currently my sheet setup:

    vale_sv_extended.png

    The document size is 384x384 and each sprite is 64px in size.
    I know this is a custom size sheet, but I couldn't find or understand how to tell the plugin to read sprite sheets in a custom size. (very inexperienced with scripting.)

    This is what my actor page looks like

    svhelp.JPG

    Here is what the settings of the plugin is under settings:

    svhelp1.JPG


    And the issue I have run in to when play testing the game is this:
    svhelp2.1.JPG svhelp2.2.JPG


    All the animations work as I assigned them, but my sprites are in a constant flux of shifting left and right for no reason.
    The video tutorial doesn't really explain at all how to make custom sprite sheets like they did, and I can't really find out why not only are my sprites not centered but constantly flickering left and right.

    I'm sure it's an easy fix, but with my inexperience I'm just not seeing it.

    Additional info is that I noticed in the video that the author used some sort of sub javascript file to insert the tags in a sublime text like program? I don't know if that has any bearing on anything.


    Thanks for helping out an rpgmaker and scripting baby.

    EDIT: Here is an additional screenshot showing my plugin order. Maybe that is affecting the plugin?

    svhelp4.JPG
     
    Last edited: Apr 8, 2017
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  2. MagicDoogies

    MagicDoogies Villager Member

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    UPDATE:

    The problem still persists.
    I tried putting the custom sprite sheet I have on to the default actors sheet and renaming it. While the flickering problem was resolved, it was immediately obvious that it was STILL only reading 3 frames as opposed to the 6 frames max I have available in my file despite me specifying in the note tag to have the default be 6 frames. Unless other factors present itself this means that the plugin in general isn't even active despite it being turned to ON in the general plugin settings.

    I can't tell if the Plugin is working with the glitch because it's constantly cropped on either end and flickering.
    Is there any other threads or resources out there with similar issues? I just can't seem to understand what is going on. I see plenty of users using crazy varieties of sprite sheet sizes and they seem to have no issue.
     
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  3. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Your information is incomplete. What is the notetag settings for that specific pose?
     
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  4. MagicDoogies

    MagicDoogies Villager Member

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    Here are the note tags I have placed in box. (pardon for poor formatting.)

    <Sideview Battler: $vale_sv_extended.png>

    <Sideview Battler Size: 64,64>

    <Sideview Battler Frames: 6>

    <Sideview Battler Speed: 3>



    <Sideview Battler Motion>

    Name: Walk

    Index: 0

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Wait

    Index: 0

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Chant

    Index: 0

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Guard

    Index: 0

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Damage

    Index: 5

    Loop

    Frames: 1

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Evade

    Index: 0

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Thurst

    Index: 1

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Swing

    Index: 1

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Missle

    Index: 1

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Skill

    Index: 1

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Spell

    Index: 1

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Item

    Index: 0

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Escape

    Index: 0

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Victory

    Index: 4

    Loop

    Frames: 2

    Speed: 10

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Dying

    Index: 3

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Abnormal

    Index: 3

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Sleep

    Index: 3

    Loop

    Frames: 6

    Speed: 7

    </Sideview Battler Motion>





    <Sideview Battler Motion>

    Name: Dead

    Index: 2

    Frames: 4

    Speed: 7

    </Sideview Battler Motion>
     
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  5. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    It's working for me.
    upload_2017-4-8_12-15-59.png
    2017-04-08_12-20-08.jpg
    But here's what my notetag looks like:
    <Sideview Battler: $vale_sv_extended>
    <Sideview Battler Size: 64,64>
    <Sideview Battler Frames: 6>
    <Sideview Battler Speed: 3>

    <Sideview Battler Motion>
    Name: Walk
    Index: 0
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Wait
    Index: 0
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Chant
    Index: 0
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Guard
    Index: 0
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Damage
    Index: 5
    Loop
    Frames: 1
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Evade
    Index: 0
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Thurst
    Index: 1
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Swing
    Index: 1
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Missle
    Index: 1
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Skill
    Index: 1
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Spell
    Index: 1
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Item
    Index: 0
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Escape
    Index: 0
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Victory
    Index: 4
    Loop
    Frames: 2
    Speed: 10
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Dying
    Index: 3
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Abnormal
    Index: 3
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Sleep
    Index: 3
    Loop
    Frames: 6
    Speed: 7
    </Sideview Battler Motion>

    <Sideview Battler Motion>
    Name: Dead
    Index: 2
    Frames: 4
    Speed: 7
    </Sideview Battler Motion>
     
    #5
  6. MagicDoogies

    MagicDoogies Villager Member

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    Hmm, no, it still has the same issues.
    By chance might it have anything to do with the Yanfly core Engine? I noticed that your plugins doesn't have that installed or active.
    I'm also going to try a new project to see if it's simply my file being borked in general.

    EDIT: Nope. Core Engine plugin has zero effect.

    EDIT: Doing it in a new project yields the same results. I even deleted and copy/pasted your tags.
    Is it possible that I got an non up-to-date version of the plugin?
     
    Last edited: Apr 8, 2017
    #6
  7. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Too lazy to check. Just use this one in a new project or something. Make sure the file is in Sv_actor and whatnot.
     

    Attached Files:

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  8. MagicDoogies

    MagicDoogies Villager Member

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    thanks. I'll try it out to see what happens
     
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  9. MagicDoogies

    MagicDoogies Villager Member

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    Oh nice! It's working now.

    I guess it was something to do with my plugins then. Thanks so much for the help. I can finally move on lol
     
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  10. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    Sweet! Glad it worked :)
     
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