Kurtkakes

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Hello! im looking for a plug in that can help me make a coustom order for the sprites (going from left to right)
this is the default order of how the stepping animation plays
Screenshot_20210115-154116_ibisPaint_X.jpg



and i want to change that to this for some sprite sheets


Screenshot_20210115-154026_ibisPaint_X.jpg


BUT only temporary, in other times like for example walking normally (for player and other characters) I want to keep it default.
 
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akoniti

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If this is an Event, you could make a separate tab using an alternate Image (differently ordered sprite sheet), then flip back and forth with switches as needed.
 

Kurtkakes

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May you please show me how?
If this is an Event, you could make a separate tab using an alternate Image (differently ordered sprite sheet), then flip back and forth with switches as needed.
 

akoniti

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Sure thing. So the event side of things would look like this (I just used a couple of random sprite sheets, you'd use your normal one in tab 1, and your alternate one in tab 2) :

Event.PNG

For the Image in tab 2, you'd create an alternate sprite sheet with the sprites ordered the way you wish. You shouldn't need to change the order the engine uses the various poses in, just make an alternate sheet with them ordered so that the default behavior uses the right pose in the right slot, like so:

alt_sheet.png

To have your event use the Tab 2 sheet, you'd activate the Sprite_Flip switch in this case, or whatever you name the Switch.

EDIT:

Re-reading your original post, I see you mentioned 'player'.

The above would apply to an Event (e.g. a villager), not an Actor. To switch to an alternate sprite sheet for an Actor on just a single map, you could run a parallel Event like so, leveraging the Change Actor Images command, adjusting the walk image to your alternate:

image_flipper.PNG

To do this globally across your entire game, you could use a parallel Common Event:


image_flipper_global.PNG
 
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Kurtkakes

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Thank you so much for the explanation!
 

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