- Joined
- May 9, 2013
- Messages
- 13
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Looking for a damage formula for an attack that would cause the user to deal 10% of his total remaining hp as damage to himself, and then hurt the enemy by the percentile difference between your max hp and remaining hp. Basically an attacl that hurts you and the enemy, but gets stronger the less hp you have. My basic calculus skills have failed me.

