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- Jun 26, 2014
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Helloooo everybody!
Here I am again, now I am trying to create a pickpocket system to my game, simple yet useful.
I am making it like this.:
What already works.:
1- You need an item for you to be able to pickpocket.
(If the player doesn't want to go pickpocketing every NPC I think I should put a choice
in there, if he has the item he should be asked weather he wants to pickpocket or not, I'm
not sure, AND I am open to suggestions =)
2- There is a random chance of this pickpocketing happening.
3- I added a nice script there, which adds a screen where you need to type a sequence of
keyboard keys (Which are displayed on screen) before the time runs out for this
pickpocket to be a success.
What I need help with?
1- How can I add a difficulty level to this? I mean, I want to store in a variable that success pickpocketing
will add like 5 and unsuccessful will add 0 ( I won't subtract anything ). After the player reaches 100 he
reaches pickpocketing level 2, then level 3, and so on. It will get easier. (The script with the sequence will
be an easier one). I am having trouble doing this events and conditionals right now.
2-(Script specific, but maybe someone who has the same script might know) When the sequence fails,
it still goes on and shows like it was a success. I figured that the script number for the sequence would
be also a switch ( As you can see on the image) and that it would determine it's ON or OFF state.
Never have I been so wrong, so this right now is a drawback. This is up to me, and probbaly
the script creator, but as I said, maybe if someone has the same script, you could help me =)
The script is from Moghunter, which you can find at http://www.atelier-rgss.com and it's called "Chain commands".
http://www.atelier-rgss.com/RGSS/System/ACE_SYS02.html
When these problems ( And eventually others that might appear alongside this thread), I think I will
add this as a tutorial =)
Thanks in advance everyone!
Here I am again, now I am trying to create a pickpocket system to my game, simple yet useful.
I am making it like this.:
What already works.:
1- You need an item for you to be able to pickpocket.
(If the player doesn't want to go pickpocketing every NPC I think I should put a choice
in there, if he has the item he should be asked weather he wants to pickpocket or not, I'm
not sure, AND I am open to suggestions =)
2- There is a random chance of this pickpocketing happening.
3- I added a nice script there, which adds a screen where you need to type a sequence of
keyboard keys (Which are displayed on screen) before the time runs out for this
pickpocket to be a success.
What I need help with?
1- How can I add a difficulty level to this? I mean, I want to store in a variable that success pickpocketing
will add like 5 and unsuccessful will add 0 ( I won't subtract anything ). After the player reaches 100 he
reaches pickpocketing level 2, then level 3, and so on. It will get easier. (The script with the sequence will
be an easier one). I am having trouble doing this events and conditionals right now.
2-(Script specific, but maybe someone who has the same script might know) When the sequence fails,
it still goes on and shows like it was a success. I figured that the script number for the sequence would
be also a switch ( As you can see on the image) and that it would determine it's ON or OFF state.
Never have I been so wrong, so this right now is a drawback. This is up to me, and probbaly
the script creator, but as I said, maybe if someone has the same script, you could help me =)
The script is from Moghunter, which you can find at http://www.atelier-rgss.com and it's called "Chain commands".
http://www.atelier-rgss.com/RGSS/System/ACE_SYS02.html
When these problems ( And eventually others that might appear alongside this thread), I think I will
add this as a tutorial =)
Thanks in advance everyone!
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