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- Aug 1, 2016
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Hi all,
Based on this tutorial, I'm trying to create a picture-based menu for my game using events. I have so far been able to get the result I was looking for, creating a Common Event that uses a series of images that can function like the default menu in MV. The problem I'm now facing and requesting help with is that when this event is active, the player cannot actually move and can only open or close the menu.
I believe the tutorial I have been referencing is for MZ, which I'm not using. How can I fix this issue so that the player can access this Common Event without preventing movement? I'll post the events that I have been using below:

Autorun event that disables the default menu and activates the picture menu common event.

The common event in question.
If anyone knows of a solution or has any tips/advice that would be really appreciated.
Based on this tutorial, I'm trying to create a picture-based menu for my game using events. I have so far been able to get the result I was looking for, creating a Common Event that uses a series of images that can function like the default menu in MV. The problem I'm now facing and requesting help with is that when this event is active, the player cannot actually move and can only open or close the menu.
I believe the tutorial I have been referencing is for MZ, which I'm not using. How can I fix this issue so that the player can access this Common Event without preventing movement? I'll post the events that I have been using below:

Autorun event that disables the default menu and activates the picture menu common event.

The common event in question.
If anyone knows of a solution or has any tips/advice that would be really appreciated.