- Joined
- Aug 8, 2019
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- RMMV
Using Yanfly Battle engine and its extensions. Want to use different side view action animations for different skills with the same skill type.
ex: Character Mary has the skill type magic. She has two magic skills, 'Abrakadabra' and 'Alakazam'. These are both in the magical skill type and included in her class. Let's say I want 'Abrakadabra' to use the action animation thrust, and 'Alakazam' to use the action animation swing.
How would I accomplish this?
Here is the code I tried using.
'<target action>
preform action
motion thrust: user, no weapon
</target action>'
With this, however, it replaces the entire move with only her doing this action. No attack, noise, damage, etc. I need help, I don't want all my magic moves to use the same motion. Why would I need more than two animations for a character attacking anyway if you can only use two (general attack and magic skill)?
ex: Character Mary has the skill type magic. She has two magic skills, 'Abrakadabra' and 'Alakazam'. These are both in the magical skill type and included in her class. Let's say I want 'Abrakadabra' to use the action animation thrust, and 'Alakazam' to use the action animation swing.
How would I accomplish this?
Here is the code I tried using.
'<target action>
preform action
motion thrust: user, no weapon
</target action>'
With this, however, it replaces the entire move with only her doing this action. No attack, noise, damage, etc. I need help, I don't want all my magic moves to use the same motion. Why would I need more than two animations for a character attacking anyway if you can only use two (general attack and magic skill)?


