nahubun

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Using Yanfly Battle engine and its extensions. Want to use different side view action animations for different skills with the same skill type.
ex: Character Mary has the skill type magic. She has two magic skills, 'Abrakadabra' and 'Alakazam'. These are both in the magical skill type and included in her class. Let's say I want 'Abrakadabra' to use the action animation thrust, and 'Alakazam' to use the action animation swing.
How would I accomplish this?
Here is the code I tried using.
'<target action>
preform action
motion thrust: user, no weapon
</target action>'
With this, however, it replaces the entire move with only her doing this action. No attack, noise, damage, etc. I need help, I don't want all my magic moves to use the same motion. Why would I need more than two animations for a character attacking anyway if you can only use two (general attack and magic skill)?
 

ramza

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Read the plugin help info, and the giant blurb on yanfly's wiki website about how to use action sequences.

All skills have a default action sequence, which if you define one on a skill is overwritten.

There are commands to show animation, make motions, move battlers, and cause the action effect (which is the damage.

Something like this:
Code:
<target action>
motion thrust: user, no weapon
wait : 12
action animation: target
wait for animation
action effect: target
</target action>
Will look more like the default skills setup.
 

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