Help with QTE's

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hokieman

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I have this QTE (quick time event) system in play in case the player needs to hit a certain key in time, using the timer, conditional branches and variables. It looks like a mess but it works, and if the player doesn't hit it in time, it can take HP or whatever I decide to do. Anyway my main problem is that I can't do multiple QTE in the same event or it makes an infinite loop of the QTE popping up, breaking the game. I was wondering if anyone has a better system to implement QTE's better or maybe I can edit what I have to make it so I can do 2+ QTE's in a row in the same event without it looping it over and over and not letting the player escape it.

 

Andar

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It would help if you made a screenshot of the entire event, not only the content - Problems like the one you described usually need to be solved by the settings for the event, not by its contents - and you cut away all those setting options.
 

hokieman

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here is a video of what happens https://www.youtube.com/watch?v=iuaOcG1lX1A

the picture I posed above is the whole event and what i try to do is basically copy and paste that over again to make it two QTE events and it loops even when i set my self switch operation on to A. If I make it as a new event page, it only shows the first event and disappears. 
 

Andar

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the picture I posed above is the whole event
That sentence is simply wrong. The picture you places is ONLY the CONTENT AREA of the event, it is NOT the COMPLETE EVENT.
From that picture, we can't see wether it is a common event or a map event (I assume it's a map event), and in the case of the map event we can't see what trigger you set, what priority you set, how or if conditions and multiple pages were used and several other things that do make a difference in event behaviour.


The only thing we can see from that picture is that you probably do have multiple pages and condition, because you use self-switches and that command would be useless without a second event page.


So please, give us complete screenshots of all event pages if you want our help, we need those infos - while the video is simply useless because it shows us nothing of what we need to know.
 

Shaz

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Yep, we need the whole window, not just the event commands.
 

hokieman

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Here is the whole window 
 
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Shaz

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Yeah, thought so.  I've already asked you twice for proof of purchase, and I know you've seen the requests.  When you provide it, your account will be unlocked.

Given the evidence, we heavily suspect that you are using a pirated RPG Maker, which is not tolerated here and we have an instant-ban policy regarding this. You have now been banned. If you feel we were incorrect and you have been falsely accused, you can send us a support question with proof of your purchase of the RPG Maker to revert our decision.
 
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