- Joined
- Oct 21, 2012
- Messages
- 5
- Reaction score
- 1
- First Language
- English
- Primarily Uses
I have this QTE (quick time event) system in play in case the player needs to hit a certain key in time, using the timer, conditional branches and variables. It looks like a mess but it works, and if the player doesn't hit it in time, it can take HP or whatever I decide to do. Anyway my main problem is that I can't do multiple QTE in the same event or it makes an infinite loop of the QTE popping up, breaking the game. I was wondering if anyone has a better system to implement QTE's better or maybe I can edit what I have to make it so I can do 2+ QTE's in a row in the same event without it looping it over and over and not letting the player escape it.

