- Joined
- Jan 1, 2016
- Messages
- 5
- Reaction score
- 1
- First Language
- Portuguese (Br)
- Primarily Uses
- RMMV
Hello there!
I want to create a set of skills for my project that works similarly to the Ploy skills in Fire Emblem Heroes
Basically, they are skills that debuff enemies if said enemies have less Res (or in RMMV's case, MDF) than the user.
I know it can somewhat be done as an active skill by using Yanfly's Selection Control plugin, but for my game, I'd like for it to be a Passive Aura Effect attached to a specific piece of armor.
So basically I want to make a set of armors that generates this foe aura that only affects enemies with less MDF compared to the user. Is there a way it can be done? Could "Custom Aura Condition" be used for something like this?
I'll leave the Ploy skills descriptions from Fire Emblem Heroes below, just in case:

Any kind of help/feedback will be apprectiated!
I want to create a set of skills for my project that works similarly to the Ploy skills in Fire Emblem Heroes
Basically, they are skills that debuff enemies if said enemies have less Res (or in RMMV's case, MDF) than the user.
I know it can somewhat be done as an active skill by using Yanfly's Selection Control plugin, but for my game, I'd like for it to be a Passive Aura Effect attached to a specific piece of armor.
So basically I want to make a set of armors that generates this foe aura that only affects enemies with less MDF compared to the user. Is there a way it can be done? Could "Custom Aura Condition" be used for something like this?
I'll leave the Ploy skills descriptions from Fire Emblem Heroes below, just in case:

Any kind of help/feedback will be apprectiated!



