Help with Rpg maker game

Kastgamer

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so this is for rpg maker ace but i dith not see a place to ask this so il ask it here i have this game sombody made for me but when i open it and try to eddit something my game zooms in super hard what should i do so i can eddit my game while stil having it look normal
 

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Kes

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[move]RPG Maker VX Ace[/move]
Depending on the answers you give to the questions below, this may have to move again to Script Support.

I am a bit confused by your post. Do you have this problem if you edit anything at all, or only if you edit specific things?

What script are you using for your messages, as showing a bust is not default.
 

Kastgamer

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[move]RPG Maker VX Ace[/move]
Depending on the answers you give to the questions below, this may have to move again to Script Support.

I am a bit confused by your post. Do you have this problem if you edit anything at all, or only if you edit specific things?

What script are you using for your messages, as showing a bust is not default.
tnx for wanting to help a bit so yeah a guy started making a game for me but he just stopped and i could not find anybody with skils to finish it so i decided to try to finish it myself however i know nothing of these programs but the problem is that whenever i open the game in rpgmaker ace and try to eddit anything litarly anything it starts to look zoomed in :(
 

Andar

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ry to eddit something my game zooms in super hard
what did you edit?
The editor can nover zoom, and the game doesn't zoom either without being given the order to do so.

There are several cases where you can give the command to increase size without knowing it (especially if the game was originally made by someone else), but we need to see screenshots of the event pages before and after you edit them to tell you what you did wrong.
 

Kastgamer

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Code:
#==============================================================================
# ** Game_Message
#------------------------------------------------------------------------------
#  This class handles the state of the message window that displays text or
# selections, etc. The instance of this class is referenced by $game_message.
#==============================================================================

class Game_Message
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader   :texts                    # text array (in rows)
  attr_reader   :choices                  # choice array
  attr_accessor :face_name                # face graphic filename
  attr_accessor :face_index               # face graphic index
  attr_accessor :background               # background type
  attr_accessor :position                 # display position
  attr_accessor :choice_proc              # show choices: call back (Proc)
  attr_accessor :choice_cancel_type       # show choices: cancel
  attr_accessor :num_input_variable_id    # input number: variable ID
  attr_accessor :num_input_digits_max     # input number: digit count
  attr_accessor :item_choice_variable_id  # item selection: variable ID
  attr_accessor :scroll_mode              # scroll text flag
  attr_accessor :scroll_speed             # scroll text: speed
  attr_accessor :scroll_no_fast           # scroll text: disable fast forward
  attr_accessor :visible                  # displaying a message
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    clear
    @visible = false
  end
  #--------------------------------------------------------------------------
  # * Clear
  #--------------------------------------------------------------------------
  def clear
    @texts = []
    [USER=16275]@Choices[/USER] = []
    @face_name = ""
    @face_index = 0
    @background = 0
    @position = 2
    @choice_cancel_type = 0
    @choice_proc = nil
    @num_input_variable_id = 0
    @num_input_digits_max = 0
    @item_choice_variable_id = 0
    @scroll_mode = false
    @scroll_speed = 2
    @scroll_no_fast = false
  end
  #--------------------------------------------------------------------------


  # * Add Text
  #--------------------------------------------------------------------------
  def add(text)
    @texts.push(text)
  end
  #--------------------------------------------------------------------------
  # * Determine Existence of Text
  #--------------------------------------------------------------------------
  def has_text?
    @texts.size > 0
  end
  #--------------------------------------------------------------------------
  # * Determine if Choices Mode
  #--------------------------------------------------------------------------
  def choice?
    @choices.size > 0
  end
  #--------------------------------------------------------------------------
  # * Determine if Number Input Mode
  #--------------------------------------------------------------------------
  def num_input?
    @num_input_variable_id > 0
  end
  #--------------------------------------------------------------------------
  # * Determine if Item Selection Mode
  #--------------------------------------------------------------------------
  def item_choice?
    @item_choice_variable_id > 0
  end
  #--------------------------------------------------------------------------
  # * Determine if Busy
  #--------------------------------------------------------------------------
  def busy?
    has_text? || choice? || num_input? || item_choice?
  end
  #--------------------------------------------------------------------------
  # * New Page
  #--------------------------------------------------------------------------
  def new_page
    @texts[-1] += "\f" if @texts.size > 0
  end
  #--------------------------------------------------------------------------
  # * Get All Text Including New Lines
  #--------------------------------------------------------------------------
  def all_text
    @texts.inject("") {|r, text| r += text + "\n" }
  end
end
this it what i found by game objects then game messages

what did you edit?
The editor can nover zoom, and the game doesn't zoom either without being given the order to do so.

There are several cases where you can give the command to increase size without knowing it (especially if the game was originally made by someone else), but we need to see screenshots of the event pages before and after you edit them to tell you what you did wrong.
the thing is if i even change 1 thing my starting screen and my whole game looks super zoomed in like in the first pic and witch events pages the commen events or what do you mean ? sorry im a beginner noob at this

what did you edit?
The editor can nover zoom, and the game doesn't zoom either without being given the order to do so.

There are several cases where you can give the command to increase size without knowing it (especially if the game was originally made by someone else), but we need to see screenshots of the event pages before and after you edit them to tell you what you did wrong.
i just something random to the text and as you can see the opening screen already looks funky
 

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slimmmeiske2

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@Kastgamer I've merged your posts together, as we do not allow double posting. I've also put that script between code & spoiler tags, so people won't have to scroll through all of that.
 

Kastgamer

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@Kastgamer I've merged your posts together, as we do not allow double posting. I've also put that script between code & spoiler tags, so people won't have to scroll through all of that.
mijn exuses :D and tnx i was waiting on sombody to approve my message so i can be helped further
 

noajb

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I'm sorry but that's hilarious
 

Heirukichi

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@Kastgamer from the looks of it, it really looks like your images are to big for the engine itself. Could you check the size of your images and post it here? Resizing them in an editor leads to much better results compared to resizing them with RGSS methods, if that is your only issue I think you could solve it this way.
 

Roninator2

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It looks like the person that was making it had the large resolution dll and did not include it when kastgamer took over.
The title command window is falling below the window size. The settings must be edited but something with larger resolution has been removed.
 

Kastgamer

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It looks like the person that was making it had the large resolution dll and did not include it when kastgamer took over.
The title command window is falling below the window size. The settings must be edited but something with larger resolution has been removed.
you might be on to something ! any way i could fix this if this is the case ?
 

Andar

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you might be on to something ! any way i could fix this if this is the case ?
no, that dll was a betatest that had been cancelled and revoked, only people who participated several years ago still have this dll and are forbidden to distribute it.

since you don't have that dll, once you edit and save the game the dll gets overwritten with the official non-beta dll, and that one can't make hi--res-games.
 

bgillisp

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@Andar : Actually the official terms last time I asked on this are one can still use the dll if they can find it. The challenge is finding it as Degica no longer supports it and has removed all official links to it.

The best bet is to now try to use the project and scripts to use the game in DirectX, as that allows for a custom resolution. But it's not something for beginners and will take a lot of studying up on in order to know how to use well, and there is no guarantee scripts will still work with it as it is still a work in progress.
 

Kastgamer

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Im a noob im just trying to figure out how to finish this game in some way but the first step is being allowed to edit the game without it turning into this funky mess so what should i do im confused
 

Kastgamer

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i wish sombody could open te game and fix atleast this problem for me i want to do it myself but im not a smart guy and this seems complex
 

Andar

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if this game was made for you (see your first post), then you should ask the person who made it for you to help - after all he or she knows exactly how it was done.
 

Andar

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@Roninator2 the problem has nothing to do with coding, and the only people who could help him are those who had used that betatest-dll years ago because those are the only ones who might remember how to use it, because all documentation on it has been removed with the dll from all official sites.
 

Roninator2

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But that was just a suggestion.. I have no idea if that is the problem without looking at the members project.
But I was suggesting to learn the coding so that he/she can figure out what needs to be fixed. Or have someone take over and work out the problem. That's all.
If it is related to the larger resolution dll, then correcting what settings have been made in the code to reposition the command window and resize the images would be what needs to be done.
I'm not suggesting that he must be given the dll file to use. There are ways to correct this and other options to make a larger sized game.
https://forums.rpgmakerweb.com/index.php?threads/triple-triad-hi-res.107832/#post-960384
 

Kastgamer

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First i want to thank evrybody for there help ! But i cant contact the orignal dev from the project anymore and evrybody here has his own ideas and theories on what to do it leaves me a bit confused about what to do ? and learning how to fix this and many other things in this project plus adding stuff might be to mutch for me it a bit complex when i looked at the system he made and i dont know anybody that wants to open
It and help me out or finish the game for me so im not sure what to do know or how even to solve the first problem witch prevents me from eddeting the game without making it look all zoomed in
 

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