- Joined
- Oct 18, 2012
- Messages
- 8
- Reaction score
- 1
- First Language
- Spanish
- Primarily Uses
So, I got a script that looks like this:
$gameSelfSwitches.setValue([171, 1, 'A'], false); $gameSelfSwitches.setValue([171, 11, 'A'], false);
$gameSelfSwitches.setValue([171, 2, 'A'], false); $gameSelfSwitches.setValue([171, 12, 'A'], false);
$gameSelfSwitches.setValue([171, 3, 'A'], false); $gameSelfSwitches.setValue([171, 13, 'A'], false);
$gameSelfSwitches.setValue([171, 4, 'A'], false); $gameSelfSwitches.setValue([171, 14, 'A'], false);
$gameSelfSwitches.setValue([171, 5, 'A'], false); $gameSelfSwitches.setValue([171, 15, 'A'], false);
$gameSelfSwitches.setValue([171, 6, 'A'], false); $gameSelfSwitches.setValue([171, 16, 'A'], false);
$gameSelfSwitches.setValue([171, 7, 'A'], false); $gameSelfSwitches.setValue([171, 17, 'A'], false);
$gameSelfSwitches.setValue([171, 8, 'A'], false); $gameSelfSwitches.setValue([171, 18, 'A'], false);
$gameSelfSwitches.setValue([171, 9, 'A'], false); $gameSelfSwitches.setValue([171, 19, 'A'], false);
$gameSelfSwitches.setValue([171, 10, 'A'], false); $gameSelfSwitches.setValue([171, 20, 'A'], false);
$gameSelfSwitches.setValue([171, 21, 'A'], false); $gameSelfSwitches.setValue([171, 22, 'A'], false);
$gameSelfSwitches.setValue([171, 23, 'A'], false); $gameSelfSwitches.setValue([171, 24, 'A'], false);
I use this script to make, say, rooms that are identical in layout look slightly different by adding NPCs/stuffs on it via events, as a way to save on amount of maps. Think of it as you entering a classroom, and, while the size and amount of chairs/tables are the same, the things on the tables, walls and kids you can talk to are different.
Anyways, is there a way to simplify this script, or make it more efficient?
Thanks in advance!
$gameSelfSwitches.setValue([171, 1, 'A'], false); $gameSelfSwitches.setValue([171, 11, 'A'], false);
$gameSelfSwitches.setValue([171, 2, 'A'], false); $gameSelfSwitches.setValue([171, 12, 'A'], false);
$gameSelfSwitches.setValue([171, 3, 'A'], false); $gameSelfSwitches.setValue([171, 13, 'A'], false);
$gameSelfSwitches.setValue([171, 4, 'A'], false); $gameSelfSwitches.setValue([171, 14, 'A'], false);
$gameSelfSwitches.setValue([171, 5, 'A'], false); $gameSelfSwitches.setValue([171, 15, 'A'], false);
$gameSelfSwitches.setValue([171, 6, 'A'], false); $gameSelfSwitches.setValue([171, 16, 'A'], false);
$gameSelfSwitches.setValue([171, 7, 'A'], false); $gameSelfSwitches.setValue([171, 17, 'A'], false);
$gameSelfSwitches.setValue([171, 8, 'A'], false); $gameSelfSwitches.setValue([171, 18, 'A'], false);
$gameSelfSwitches.setValue([171, 9, 'A'], false); $gameSelfSwitches.setValue([171, 19, 'A'], false);
$gameSelfSwitches.setValue([171, 10, 'A'], false); $gameSelfSwitches.setValue([171, 20, 'A'], false);
$gameSelfSwitches.setValue([171, 21, 'A'], false); $gameSelfSwitches.setValue([171, 22, 'A'], false);
$gameSelfSwitches.setValue([171, 23, 'A'], false); $gameSelfSwitches.setValue([171, 24, 'A'], false);
I use this script to make, say, rooms that are identical in layout look slightly different by adding NPCs/stuffs on it via events, as a way to save on amount of maps. Think of it as you entering a classroom, and, while the size and amount of chairs/tables are the same, the things on the tables, walls and kids you can talk to are different.
Anyways, is there a way to simplify this script, or make it more efficient?
Thanks in advance!

