- Joined
- Jan 26, 2014
- Messages
- 6
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Now i know what you were thinking.
"You just do that in the thing you derp!"
Yes i know that. only one problem.

Heres an example:
Nicholas Hp : 25 / 146
In skills menu: Bash,Rush,Last stand
after i heal...
Nicholas Hp : 79 / 146
In skills menu: Bash,Rush.Last Stand <-Removed from Skill pool due to Hp not being 35% or below
and i want it to repeat that. if Hp dips below 35% the skill is back again. if its above 35% the skill is forgotten.
i have done another page that does this.
When: End of turn : Remove skill: Last stand from Nicholas
Spans
Battle : never returns from skillpool again in battle. (Turn/battle) *breaks if skill obtain is set to moment*
Turn: Breaks the game
Moment: Also breaks the game
So here i am posting a SOS message at midnight making my first RPG game (ditched joungsin oni because i keep running into roadbumps)
please tell me how this works!
------------------------------------------------------
Also a thing i would love to know!
Im trying to sort these things out so i can have like sub menus in skills.
like this:

For example.
Abilities --CLICK--> Brawling --CLICK--> Bash,Rush
It seemed so simple but its not.
im not much of a fan in script editing and writing...becuase iam the biggest fricking ****** ever i didnt get that much into computer programming (even though i begged mom to put me in the class my brain decided to say its the biggest bore ever)
sooo...Help maybe?
"You just do that in the thing you derp!"
Yes i know that. only one problem.

Heres an example:
Nicholas Hp : 25 / 146
In skills menu: Bash,Rush,Last stand
after i heal...
Nicholas Hp : 79 / 146
In skills menu: Bash,Rush.
and i want it to repeat that. if Hp dips below 35% the skill is back again. if its above 35% the skill is forgotten.
i have done another page that does this.
When: End of turn : Remove skill: Last stand from Nicholas
Spans
Battle : never returns from skillpool again in battle. (Turn/battle) *breaks if skill obtain is set to moment*
Turn: Breaks the game
Moment: Also breaks the game
So here i am posting a SOS message at midnight making my first RPG game (ditched joungsin oni because i keep running into roadbumps)
please tell me how this works!
------------------------------------------------------
Also a thing i would love to know!
Im trying to sort these things out so i can have like sub menus in skills.
like this:

For example.
Abilities --CLICK--> Brawling --CLICK--> Bash,Rush
It seemed so simple but its not.
im not much of a fan in script editing and writing...becuase i
sooo...Help maybe?
Last edited by a moderator:

