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- Apr 20, 2016
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Okay, so I need to make it so that when an actor attacks using a particular weapon, if the enemy is hit by the attack, the enemy will automatically get debuffed, say speed, by a fixed amount, say 5, instead of a percent. The way I think I was supposed to do this is by:
Create a new state that lasts 5 turns and that decreases a Speed by 10.
Create a new skill, "Speed Debuffer Attack" and add the new state to its effects.
Use the official "WeaponSkill" plugin to assign this new skill to my weapon.
Is my thought process correct? That would be my first question. My second question is if there's a way to make the debuff take a fixed number rather than a percentage?
Percentages are good for hit rate and other ex-params, but for the main stats I feel like I need to use fixed amounts instead. How should I go about doing this?
Create a new state that lasts 5 turns and that decreases a Speed by 10.
Create a new skill, "Speed Debuffer Attack" and add the new state to its effects.
Use the official "WeaponSkill" plugin to assign this new skill to my weapon.
Is my thought process correct? That would be my first question. My second question is if there's a way to make the debuff take a fixed number rather than a percentage?
Percentages are good for hit rate and other ex-params, but for the main stats I feel like I need to use fixed amounts instead. How should I go about doing this?

