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- Jul 15, 2016
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Hello there, everyone,
I've integrated Yanfly's subclass plugin (attached) into a new game I'm creating with RPG Maker MV. The game itself is still in its early phases of development, and I am primarily focusing on getting the mechanics of the overall game where I want them before proceeding much further.
In an ideal world, I would like to develop a game which allows a player to have a primary class that can be supplemented by a subclass. The subclass, however, will have a level value worth half of that of the primary class. Final Fantasy XI used this type of game mechanic, and I really enjoyed it (and countless other aspects of that game). To help put it into perspective, here is a hypothetical scenario:
A player has leveled classes Warrior and Monk each to level 30. He/She then decides it is time to conjoin the two classes in which Monk is the primary class and Warrior supplements it as the subclass. This results in Level 30 Monk / Level 15 Warrior.
While introducing subclass at all definitely provides the player with an extra layer of strategy throughout gameplay, I wish to take it one step further by controlling the subclass' behavior in that whenever the player selects any unlocked class as the subclass, it is going to be worth half of the primary class.
My coding background is not near what it should be to set this up myself, thus why I'm reaching out to all of you for insight and/or assistance. Broken down to fundamentals, though, I feel as though the gist of what I'm aiming to accomplish is something like this:
If PlayerClass.selection = "subclass" and subclass.level >= primaryclass.level
0.5(subclass.level)
Else
use subclass.level
Some of you may be cringing at this example, but hopefully you are able to look beyond what I have here and understand what I'm trying to accomplish.
Any insight or suggestions anyoen has would be greatly appreciated.
Thank you for your time,
View attachment YEP_X_Subclass.js
I've integrated Yanfly's subclass plugin (attached) into a new game I'm creating with RPG Maker MV. The game itself is still in its early phases of development, and I am primarily focusing on getting the mechanics of the overall game where I want them before proceeding much further.
In an ideal world, I would like to develop a game which allows a player to have a primary class that can be supplemented by a subclass. The subclass, however, will have a level value worth half of that of the primary class. Final Fantasy XI used this type of game mechanic, and I really enjoyed it (and countless other aspects of that game). To help put it into perspective, here is a hypothetical scenario:
A player has leveled classes Warrior and Monk each to level 30. He/She then decides it is time to conjoin the two classes in which Monk is the primary class and Warrior supplements it as the subclass. This results in Level 30 Monk / Level 15 Warrior.
While introducing subclass at all definitely provides the player with an extra layer of strategy throughout gameplay, I wish to take it one step further by controlling the subclass' behavior in that whenever the player selects any unlocked class as the subclass, it is going to be worth half of the primary class.
My coding background is not near what it should be to set this up myself, thus why I'm reaching out to all of you for insight and/or assistance. Broken down to fundamentals, though, I feel as though the gist of what I'm aiming to accomplish is something like this:
If PlayerClass.selection = "subclass" and subclass.level >= primaryclass.level
0.5(subclass.level)
Else
use subclass.level
Some of you may be cringing at this example, but hopefully you are able to look beyond what I have here and understand what I'm trying to accomplish.
Any insight or suggestions anyoen has would be greatly appreciated.
Thank you for your time,
View attachment YEP_X_Subclass.js


