Help with summons (SRD Summon Core & Yanfly Plugins)

SoulOfRock

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when i summon the new actor this happends:
TypeError: Cannot read property ‘isEnemy’ of null
at Sprite_Animation.updateSvePosition (YEP_X_AnimatedSVEnemies.js:2773)
at Sprite_Animation.updatePosition (YEP_X_AnimatedSVEnemies.js:2769)
at Sprite_Animation.updateMain (rpg_sprites.js:1354)
at Sprite_Animation.update (rpg_sprites.js:1240)
at rpg_core.js:4068
at Array.forEach ()
at Sprite.update (rpg_core.js:4066)
at rpg_core.js:4068
at Array.forEach ()
at Sprite.update (rpg_core.js:4066)

I use time fantasy graphics,but i change to rpg maker mv default and still the same.
 

J-G

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Could be that those 2 plugins don't get along well. Have you tried arranging the order of them to see if it helps?
 

SoulOfRock

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Could be that those 2 plugins don't get along well. Have you tried arranging the order of them to see if it helps?
I change the order, of the srd plugins, put the yanfly plugins in correct order, and still happends the same. The most far i got is my summon atack,but when the enemy is going to atack the summon, the same error appear.
 

J-G

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Double check your animatedSVenemies sprite plugin. Make sure everything is correct.
Sometimes something small can cause an error.
Try to post pics of setup for both plugins and the enemies/characters in question
 

SoulOfRock

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Double check your animatedSVenemies sprite plugin. Make sure everything is correct.
Sometimes something small can cause an error.
Try to post pics of setup for both plugins and the enemies/characters in question
I have check, all its ok, the monster atack is the basic of the rpg maker mv default,
the box of summon actor note is <Summon Battler Image: Warthog>
The skills note is:


<Summon>

Actor ID: 4

Level: $gameActors.actor(1).level + 1;

Turns: 10

<End Summon>
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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