- Joined
- Sep 10, 2013
- Messages
- 155
- Reaction score
- 9
- First Language
- English
- Primarily Uses
Two things. I'm not sure if this is the appropriate place to ask for help with scripts, but it's here now. Mods can move it if they please. Second, I'm not really sure if this would be classified as syntax. Anyways...
I recently began learning all the things I can do with script calls. Such as run event commands with some extra functionality. Especially when I learned some advanced trick with game variables here. I saw in there that you can store an actors name into a game variable by doing
$game_variables[1] = $data_actors[1].nameI also found I could do the same thing with weapon names by using $data_weapons instead. I assume it would be the same for items and armors too. Mighty useful for displaying the name of dynamic loot and rewards which is what I am using this technique for. But that's all I know how to call upon. Names by adding .name to the end of it.
I'm sure I could access other things such as descriptions, stats, notes. But I don't know how. I would assume it's similar like .description. But I could be wasting my time trying to figure it out since it could even be something like .desc.
So what I'm asking is if someone could tell me or point me to a list of different things I could store into variables with that technique such as description, stats or notes. It could be even more useful for features in my game. It's open world with a lot of randomly generated elements. So storing things like those into variables would be super fine.
I recently began learning all the things I can do with script calls. Such as run event commands with some extra functionality. Especially when I learned some advanced trick with game variables here. I saw in there that you can store an actors name into a game variable by doing
$game_variables[1] = $data_actors[1].nameI also found I could do the same thing with weapon names by using $data_weapons instead. I assume it would be the same for items and armors too. Mighty useful for displaying the name of dynamic loot and rewards which is what I am using this technique for. But that's all I know how to call upon. Names by adding .name to the end of it.
I'm sure I could access other things such as descriptions, stats, notes. But I don't know how. I would assume it's similar like .description. But I could be wasting my time trying to figure it out since it could even be something like .desc.
So what I'm asking is if someone could tell me or point me to a list of different things I could store into variables with that technique such as description, stats or notes. It could be even more useful for features in my game. It's open world with a lot of randomly generated elements. So storing things like those into variables would be super fine.
