Help with Tankentai setup

Vassago

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Sorry for my bad English, i'll try to explain my problem as best I can.


I've introduced the tankentai battle system into my game. it works well till now, but only with the two default skill types: "special" and "magic".


However i've a lot or other skill types into my game (due to multiclassing system). I've read all three tankentai script pages : "action setup", "battle setup" and "sideview" but i didn't understand how to add a new command referring to a new skill type.


Perhaps I can explain better with an example:


Magic skill type: blue circle on caster before the animation of the skill


Special skill type: red circle on caster before the animation of the skill


Mantra skill type (new skill type) : violet circle on caster before the animation of the skill.


Combo skill type (other new skill type added by me): yellow circle on caster before the animation of the skill.


So my question is: how to create new skill type with different animation?


Thank you
 

Andar

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I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.



Please give a link to the script - preferably to one of the english translation pages as very few people here can read the original japanese instructions, and the Tankentai script has been translated already.


We cannot help you without checking the script.
 

SaburoX

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It sounds like what you're looking for is a part of the configuration (I think for you that'd be battle setup. I'm using one of the translations) script. There's a section for action sequences by command input (around line 102) and it should look something like this:

#===============================================================================
# ● Action sequences for command input
#===============================================================================
def command
case skill_id
when 2
return "COMMAND_GUARD"
end
case skill_type
when 1
return "COMMAND_SKILL"
when 2
return "COMMAND_MAGIC"
end
end

As you can see, the skill_type section is what you need to add on to. It has predefined commands for the first two skill types in the database. You'd need to create the new sequences you want and then you can configure their use by adding onto that section.
 

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