Help with the menu

kiriyubel

Villager
Member
Joined
Oct 31, 2017
Messages
13
Reaction score
2
First Language
Hebrew
Primarily Uses
RMVXA
Good day, all. I hope this is the right place to post this:

I'm using RPG Maker VX Ace, and I'm making a game in which there will be no combat, so, no Skills, no Weapons, no Armours, etc.
I need a menu which will give me the options: Notes, People, Events, and Conclusions, and these option will each lead to the respective lists of topics that open pages of information.
I've tried achieving this by making the Skills, Equip, Status, and Formation options gone, and changing: Items, Weapons, Armours and Key Items into the above options, and I love the way it looks, but Weapons and Armours don't let me call Common Events which would let me open pages of text like Items and Key Items do (when you create the items).
And I repeat again, I'm using RPG Maker VX Ace.

If anyone have an idea for me, I'll appreciate it.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,356
Reaction score
7,671
First Language
German
Primarily Uses
RMMV
any menu change will require a script.
I suggest you make a script request, and it should include better description and possibly even mockuppictures on how you want the menu to look like.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,351
Reaction score
8,532
First Language
English
Primarily Uses
RMMV

I've moved this thread to Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.


Please add additional information as Andar suggested.
 

kiriyubel

Villager
Member
Joined
Oct 31, 2017
Messages
13
Reaction score
2
First Language
Hebrew
Primarily Uses
RMVXA
I'm trying to get something like this:


This is an image I found on the page of the game: X-Noir (developed by: Stoic and Volrath), but so far I haven't seen it in the game, and it seems old so I don't know if it's still in the game, and I don't know how it actually works.
 

ZirconStorms

Veteran
Veteran
Joined
Dec 22, 2014
Messages
359
Reaction score
111
First Language
English
Primarily Uses
RMVXA
I'm trying to get something like this:


This is an image I found on the page of the game: X-Noir (developed by: Stoic and Volrath), but so far I haven't seen it in the game, and it seems old so I don't know if it's still in the game, and I don't know how it actually works.
Bit late to this request, but hopefully it helps someone out. Let me know if you find any issues.
I'll make an official script post + demo for this soon.
Code:
#==============================================================================
#
# ** Title: Category Items 1.0
#    Created: April 2019 (Forum request)
#
#------------------------------------------------------------------------------
#
# Instructions:
# Type <weapon> in an item's note window for it to be shown in the Weapons tab.
# Type <armor> in an item's note window for it to be shown in the Armor tab.
#
# >> Items can only be given one notetag. You can give notetags to Key Items.
# >> Armors and Weapons will still appear in the Items menu.
#
#------------------------------------------------------------------------------
# !! Don't remove the author's name from this script header.
#------------------------------------------------------------------------------
#
# Script is allowed for commercial and non-commercial games.
# In the game's credits or read.me, credit "TV.Ghost"
#
#==============================================================================

module GhostChecker
    WeaponTagRegex = /<weapon>/i
    ArmorTagRegex = /<armor>/i
end

class Window_ItemList < Window_Selectable
  alias ghost_include include?
  def include?(item)
    case @category
    when :item #no tags
      item.is_a?(RPG::Item) && !item.key_item? && item.note == ""
    when :weapon
      item.is_a?(RPG::Weapon) || item.is_a?(RPG::Item) && item.note =~ GhostChecker::WeaponTagRegex
    when :armor
      if item.is_a?(RPG::Armor)
        true
      else
      item.is_a?(RPG::Item) and item.note =~ GhostChecker::ArmorTagRegex
      end
    when :key_item #no tags
      item.is_a?(RPG::Item) && item.key_item? && item.note == ""
    else
      false
    end
  end
end
 
Last edited:

kiriyubel

Villager
Member
Joined
Oct 31, 2017
Messages
13
Reaction score
2
First Language
Hebrew
Primarily Uses
RMVXA
Bit late to this request, but hopefully it helps someone out. Let me know if you find any issues.
I'll make an official script post + demo for this soon.
Code:
#==============================================================================
#
# ** Title: Category Items 1.0
#    Created: April 2019 (Forum request)
#
#------------------------------------------------------------------------------
#
# Instructions:
# Type <weapon> in an item's note window for it to be shown in the Weapons tab.
# Type <armor> in an item's note window for it to be shown in the Armor tab.
#
# >> Items can only be given one notetag. You can give notetags to Key Items.
# >> Armors and Weapons will still appear in the Items menu.
#
#------------------------------------------------------------------------------
# !! Don't remove the author's name from this script header.
#------------------------------------------------------------------------------
#
# Script is allowed for commercial and non-commercial games.
# In the game's credits or read.me, credit "TV.Ghost" or "Makorie"
#
#==============================================================================

module GhostChecker
    WeaponTagRegex = /<weapon>/i
    ArmorTagRegex = /<armor>/i
end
 
class Window_ItemList < Window_Selectable
  alias ghost_include include?
  def include?(item)
    case @category
    when :item #no tags
      item.is_a?(RPG::Item) && !item.key_item? && item.note == ""
    when :weapon
      item.is_a?(RPG::Weapon) || item.is_a?(RPG::Item) && item.note =~ GhostChecker::WeaponTagRegex
    when :armor
      if item.is_a?(RPG::Armor)
        true
      else
      item.is_a?(RPG::Item) and item.note =~ GhostChecker::ArmorTagRegex
      end
    when :key_item #no tags
      item.is_a?(RPG::Item) && item.key_item? && item.note == ""
    else
      false
    end
  end
end
This is what I was initially looking for. Thank you very much! It's simple and easy to understand, and so far I see no issues. Once again, thank you!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:

Forum statistics

Threads
105,854
Messages
1,016,998
Members
137,562
Latest member
tamedeathman
Top