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- RMVXA
http://www.rpgmakervxace.net/topic/23744-yea-dynamic-victory-aftermath-addon/
I might sound stupid here, but I've been trying to get this script to work for a very long time, but with no luck. The notetags don't work at all and instead do the default Yanfly quotes.
Does anyone know how to use this script? If so, please explain it to me. Forgive me for being so incompetent with scripts.
Then down below, when it gives the format for making new quotes...
It still doesn't tell me what I'm supposed to do with the <win: Constant> notetag things and stuff. Even when I paste the example quotes from the script into my actors' noteboxes, it still does the Yanfly default quotes. I suspect it's because I'm not doing whatever the <win: Constant> part is supposed to do, but it doesn't explain it, it doesn't even include it in the quotes (which are otherwise fully formatted). I then tried a whole bunch of different placements for the "constant" notetags, and all the combinations I tried either do nothing or make the game crash. Specifically, when it crashes, it says "uninitialized constant," what does that mean?
I might sound stupid here, but I've been trying to get this script to work for a very long time, but with no luck. The notetags don't work at all and instead do the default Yanfly quotes.
Does anyone know how to use this script? If so, please explain it to me. Forgive me for being so incompetent with scripts.
First of all, I don't understand what this means. Does that mean I replace the word constant with the quotes? Is constant like a x thing where you replace x with the string? That alone is confusing.How to use :
Put this script below Yanfly Victory Aftermath
These are notetag you could use
<win: Constant>
<level: Constant>
<drops: Constant>
Constant is a constanta name you define below this editable area. The
explanation is written down below
Then down below, when it gives the format for making new quotes...
# Quote = [
# ["face_name", face_index, "text","condition"],
# ]
#
# Explanation :
# Quote >> Constanta name you call it in notetag. The first letter have to
# be capitalized. For example, you add the Ralph_Win, then the
# notetag parameter would be <win: Ralph_Win>
# face_name >> Faceset name that will be used. Just leave it empty if you
# want to use the currently used actor faceset
# face_index >> Faceset index. From the top-left corner till bottom right
# corner is around 0 - 7
# text >> Texts which will be displayed in victory aftermath. Add \n if
# you want to separate the line
# condition >> Script eval condition. If you want to display the quote
# despite in any conditions, just write "true"
# =============================================================
It still doesn't tell me what I'm supposed to do with the <win: Constant> notetag things and stuff. Even when I paste the example quotes from the script into my actors' noteboxes, it still does the Yanfly default quotes. I suspect it's because I'm not doing whatever the <win: Constant> part is supposed to do, but it doesn't explain it, it doesn't even include it in the quotes (which are otherwise fully formatted). I then tried a whole bunch of different placements for the "constant" notetags, and all the combinations I tried either do nothing or make the game crash. Specifically, when it crashes, it says "uninitialized constant," what does that mean?
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