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Hey, I am using a script by Theo designed to display text over interactable objects. I have the script pasted above Main, below Materials, obviously. I have the comment correctly placed in the event as per instructions. So why is nothing showing up? :( Here's the code - he requires credit if anyone else wishes to use it, but it's freely available:

http://www.rpgmakervxace.net/topic/24295-theo-interact-hover-notification/

Note: I have tried this in a new project and it works just fine. So I guess it's either script compatibility issues or having a variable already set to something? The other scripts I use are

Victor

Basic Module, Target Arrow, Animated Battle and Battlers, ATB, Materia, Damage Pop-Up, Multiple Troops, Terrain States, Toggle Target, Trait Control, Actor Events, Custom Descriptions, Progressive Timer, Pixel Movement, Moving Platforms and Free Jump

Galv

New Item, Region Effects

Modern Algebra

Quest Log, Monster Catalogue

Yanfly's Victory Aftermath

Hopefully it's the variable thing. He doesn't know of any script compatibility issues but if anyone who understands coding can glance at the script and say whether they think its likely to collide with something... I would be much obliged. Thanks!

Code:
# =============================================================================# TheoAllen - Interact Hover Notification# Version : 1.1# Contact : www.rpgmakerid.com (or) [URL="http://theolized.blogspot.com#"]http://theolized.blogspot.com#[/URL] (English Documentation)# =============================================================================($imported ||= {})[:Theo_InteractNotif] = true# =============================================================================# Change Logs:# -----------------------------------------------------------------------------# 2014.05.30 - Change notetag to be more reasonable# 2013.08.21 - Bugfix when changing map# 2013.08.04 - Bugfix at Event Page Condition# 2013.07.24 - Finished script# ==============================================================================begin  Introduction :  This script displays notification text over event. Only event with action  button as trigger and not an empty event will be displaying the text    How to use :  Put this script below material but above main  Put comments in event in this format <interact: notif>  So, it will display the notification text    Terms of Use :  Credit me, TheoAllen. You are free to edit this script by your own. As long  as you don't claim it yours. For commercial purpose, don't forget to give me  a free copy of the game.=end# =============================================================================# Configuration :# =============================================================================module THEO  module Interact        # Default text of hover notif. Set it to "" if you don't want to each    # event displays notification    DefaultNotif = ""        # Opacity change per frame (not frame duration, remember)    FadeSpeed = 20        # Higher value means, higher place over event    Displacement = 15        # Maximum width of notification    Width  = 300        # Font settings    FontName = ["Calibri"]    FontSize = 18    FontBold = true    FontItalic = false      endend# =============================================================================# End of config. Unless you're a mighty scripting god, do not touch anything # pass this line. # =============================================================================class Game_Event < Game_Character  attr_accessor :hover_notif    alias theo_ihn_page_setting setup_page_settings  def setup_page_settings    theo_ihn_page_setting    setup_hover_notif  end      def setup_hover_notif    @hover_notif = THEO::Interact::DefaultNotif    @list.each do |command|      next unless command.code == 108 || command.code == 408      if command.parameters[0] =~ /<interact\s*:\s+(.*)>/i        @hover_notif = $1.to_s      end    end  end    def list_is_empty?    list.all? do |command|      command.code == 0 ||      command.code == 108 ||      command.code == 408 ||      command.code == 118    end  end    def trigger_is_possible?     return false if list_is_empty?    return false if trigger != 0    return true  end    def meet_with_player?    return in_front_of_player? if normal_priority?    return below_or_above_player?  end    def in_front_of_player?    self.x == $game_player.front_x && self.y == $game_player.front_y  end    def below_or_above_player?    self.x == $game_player.x && self.y == $game_player.y  end    def showing_hover_notif?    return false unless @hover_notif    return false if @hover_notif.empty?    return false if @erased    return false if $game_map.interpreter.running?    return trigger_is_possible? && meet_with_player?  end  endclass Game_Player < Game_Character    def front_x    $game_map.round_x_with_direction(@x,@direction)  end    def front_y    $game_map.round_y_with_direction(@y,@direction)  end  endclass Window_InteractNotif < Window_Base  include THEO::Interact    def initialize(event)    super(0,0,Width,fitting_height(1))    self.opacity = 0    self.contents_opacity = 0    @event = event    setup_font    update_placement    refresh  end    def setup_font    font = contents.font    font.size = FontSize    font.name = FontName    font.bold = FontBold    font.italic = FontItalic  end    def refresh    contents.clear    @text = @event.hover_notif    draw_text(contents.rect,@text,1)  end    def update    super    update_placement    update_opacity    refresh if need_refresh?  end    def update_placement    self.x = @event.screen_x - self.width/2    self.y = @event.screen_y - self.height - Displacement  end    def update_opacity    if @event.showing_hover_notif?      update_fadein    else      update_fadeout    end      end    def need_refresh?    @text != @event.hover_notif  end    def line_height    FontSize  end    def fade_speed    return FadeSpeed  end    def update_fadein    self.contents_opacity += fade_speed  end    def update_fadeout    self.contents_opacity -= fade_speed  end  endclass Scene_Map < Scene_Base    alias theo_ihn_start start  def start    theo_ihn_start    create_hover_notif_window  end    def create_hover_notif_window    @notif_windows = []    $game_map.events.values.each do |event|      @notif_windows.push(Window_InteractNotif.new(event))    end  end    alias theo_ihn_update update  def update    theo_ihn_update    update_notif_windows  end    def update_notif_windows    @notif_windows.each do |window|      window.update    end  end    alias theo_ihn_dispose_all dispose_all_windows  def dispose_all_windows    theo_ihn_dispose_all    dispose_hover_notif  end    def dispose_hover_notif    @notif_windows.each do |window|      window.dispose    end  end    alias theo_ihn_pre_trans pre_transfer  def pre_transfer    theo_ihn_pre_trans    dispose_hover_notif  end    alias theo_ihn_post_trans post_transfer  def post_transfer    create_hover_notif_window    theo_ihn_post_trans  end  end

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