captainproton

Dangerously Nifty
Veteran
Joined
Dec 20, 2013
Messages
1,276
Reaction score
570
First Language
english
Primarily Uses
I'm currently using Yanfly's battle core (and almost their entire suite of plugins), and I was wondering: how can i make a thrown or missile weapon that actually travels across the screen to hit the enemy? Even better would be if i could get a boomerang sprite to fly across the screen, hit the enemy, and then return to the hero sprite.
 

Martin

Veteran
Veteran
Joined
Apr 8, 2015
Messages
192
Reaction score
47
First Language
swe
Primarily Uses
RMMV
Check out the projectiles plugin. cant remember who made it now but it should be just what youre looking for :)
 

captainproton

Dangerously Nifty
Veteran
Joined
Dec 20, 2013
Messages
1,276
Reaction score
570
First Language
english
Primarily Uses
The only one i could find was Galv's Map Projectiles and it seems to be specifically for usage on the map and not in the battle screen
 

captainproton

Dangerously Nifty
Veteran
Joined
Dec 20, 2013
Messages
1,276
Reaction score
570
First Language
english
Primarily Uses
I tried using Irina's but there is *no* information on *how* to use it, as far as i could see.

I also tried the tutorial @Weremole shared for MoveAnime2, and it didn't work at all the way it was shown on the video. I thought it might be interference from the Irina plugin still being active, but i turned it off, and it still didn't work.
 

captainproton

Dangerously Nifty
Veteran
Joined
Dec 20, 2013
Messages
1,276
Reaction score
570
First Language
english
Primarily Uses
Bumping in the hopes someone has any ideas for this
 

captainproton

Dangerously Nifty
Veteran
Joined
Dec 20, 2013
Messages
1,276
Reaction score
570
First Language
english
Primarily Uses
Okay, so Irina posted some instructions on using her plugin for projectiles, and I'll post my edited findings here for anyone else to use:

<whole action>

perform start

motion standby: user

wait for movement

face user: target

</whole action>



<target action>

motion attack: user

projectile animation 234: start user, goal target

wait: 30

action animation: target

action effect

</target action>



<follow action>

wait for animation

</follow action>
 

Latest Threads

Latest Posts

Latest Profile Posts

By far, the weirdest flex I've ever seen on the internet is "I don't have the attention span to read what you wrote, but I REALLY want the world to know I don't have that attention span!".
Why... the FACK... do I work in customer service?!?!
Excuse me while I go question allllll my life choices.
DamageEvil_6.png added!
index.php

Sometimes I wonder why I still try and recruit others to help with my games. It never works.

Forum statistics

Threads
125,777
Messages
1,173,414
Members
164,930
Latest member
alantangyl
Top