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- Nov 19, 2015
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Ok so in my game I need the player to be able to walk onto the water, because when he does, it triggers an event that says "You fell in the water and drowned" and gives you a game over. This works fine, but I want to make an event that approaches you and if he touches you, you get a game over. The problem is, he can walk on the water and will skip over it frequently. This makes the level almost impossible to complete and it ruins the immersion of the game. How can I make it so the event can't move over the water but I can?

