Help with understanding skills in depth

Rimanis

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Hello friends,

I'm new to this forum and to RPG maker in general, but I'm learning fast. I'm looking for a way to access skills from ingame - to be more specific:

what I am currently trying to do is make a skill that pops up a menu of the actors skills, allows him to choose a skill and than make an item that will function as

that skill.

In order to do that i need

1) to understand how to get a selection from the menu (i use the SceneManager.call(Scene_Skill) command but i have no idea how to get the skill id without activating the skill [or with for that matter]

2) to understand how the skill is built (codewise) and than get it's parameters (probably the hardest part)

3) to understand how to create an item from ingame and insert all the parameters of the skill into that item..

Any kind of help will be greatly appriciated :)
 

Andar

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A lot of the data is described in the Help File, have you checked that?

However, script has its own forums and is not here in general dupport

I've moved this thread to Learning Ruby and RGSS. Please be sure to post your threads in the correct forum next time. Thank you.
 

DoubleX

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1) to understand how to get a selection from the menu (i use the SceneManager.call(Scene_Skill) command but i have no idea how to get the skill id without activating the skill [or with for that matter]

2) to understand how the skill is built (codewise) and than get it's parameters (probably the hardest part)

3) to understand how to create an item from ingame and insert all the parameters of the skill into that item..

Any kind of help will be greatly appriciated :)
1) Checks Window_SkillList instantiated as @item_window under Scene_Skill(outside battles) and Window_BattleSkill instantiated as @skill_window under Scene_Battle(inside battles).

2) Checks RPG::BaseItem, RPG::BaseItem::Feature, RPG::UsableItem, RPG::UsableItem::Damage, RPG::UsableItem::Effect, RPG::Item and RPG::Skill.

3) If that created item needs to be saved, then custom scripts will be needed to either directly modify the database files to contain that item, or save that item in all subsequent save files.
 
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