Hi thanks for getting back to me, unfortunately your suggestions haven't solved either of my problems.
With the first issue, the enemy in question is a slightly larger sprite, and the attack that they do is a physical hit attack which I would like to look like they're actually hitting the character as closely as possible. I'm just confused as I've seen plenty of videos online of enemies being the priority sprite in this situation and overlapping the other characters and not the other way around, and I just don't understand how this is done.
Secondly, I have used the shake screen within the action sequence, the problem is that no matter what the screen just doesn't shake.
If I turn Action Sequence Pack 3 off, it does work, when it's on, it doesn't, so it seems to be interfering with the shake screen feature somehow but I just don't know how.
Edit: I should also add that the shake screen feature doesn't work just in battle, out of battle it's functioning fine.
UPDATE: Okay people so I've been able to find a solution to the first problem in a code posted on here a few years back, I just hadn't found it so that's solved.
The issue still remains with the screen shake however so I'm hoping something will come up there.