- Joined
- Dec 2, 2020
- Messages
- 1
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Hello,
I am using both http://www.yanfly.moe/wiki/Attachable_Augments_(YEP) and http://www.yanfly.moe/wiki/Item_Core_(YEP) Plugins.
My goal is pretty simple, I want to make attachable augment items have a random value, not all the same value.
Item core will allow items to have different values, but I am struggling to get the augments to have their own values.
This is what I have tried currently, I know it is wrong.
<On Creation Eval>
<Augment: Wood>
AGI: Math.floor(Math.Random() * 10);
</Augment: Wood>
</On Creation Eval>
My goal is to make it so when ever the player gets this item, the augment will give a random value. In this example its between 0 and 9. Please help. Thank you
I am using both http://www.yanfly.moe/wiki/Attachable_Augments_(YEP) and http://www.yanfly.moe/wiki/Item_Core_(YEP) Plugins.
My goal is pretty simple, I want to make attachable augment items have a random value, not all the same value.
Item core will allow items to have different values, but I am struggling to get the augments to have their own values.
This is what I have tried currently, I know it is wrong.
<On Creation Eval>
<Augment: Wood>
AGI: Math.floor(Math.Random() * 10);
</Augment: Wood>
</On Creation Eval>
My goal is to make it so when ever the player gets this item, the augment will give a random value. In this example its between 0 and 9. Please help. Thank you