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- Jan 18, 2016
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Hi!
I was trying to make a system in which you can talk to the enemies using certain skills, but having only the skill tied to the enemy show up in battle.
For example, let's say I'm fighting a Bat and I go into the Skills tab, I want only the skills that would work on the bat to show up, not any other enemy.
I've been trying to use the Skill Core plugin and the <Custom Show Eval> notetag to make this work, but to no success.
I've been trying to tie the enemy's luck stat to the skill, but everytime I try, I go test it, open the battle, select skills, and it says that "enemy wasn't defined".
Is there a specifc variable to use when referring to the enemy (Ex: actor)?
I'd be most grateful if someone could help me with this.
Thanks!
I was trying to make a system in which you can talk to the enemies using certain skills, but having only the skill tied to the enemy show up in battle.
For example, let's say I'm fighting a Bat and I go into the Skills tab, I want only the skills that would work on the bat to show up, not any other enemy.
I've been trying to use the Skill Core plugin and the <Custom Show Eval> notetag to make this work, but to no success.
I've been trying to tie the enemy's luck stat to the skill, but everytime I try, I go test it, open the battle, select skills, and it says that "enemy wasn't defined".
Is there a specifc variable to use when referring to the enemy (Ex: actor)?
I'd be most grateful if someone could help me with this.
Thanks!
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