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I am creating a system similar to wound/vitality (essential HP and Barrier Points) and I am hoping to modify Yanfly's Absorption Barrier to do so. In this system, the actors have the equivalent of a Max HP stat and I need to set up the equivalent of a Max BP stat, so the players start with the BP (or VP for vitality points), have a separate stat like HP Regen for the Barrier Regen per turn, and have a max barrier value. (I will change the crit value so it adds to a barrier penetration percentage). Can you maybe give me a brief note coding or some direction? Please and thank you

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