module YEA
module EQUIP
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# - General Equip Settings -
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# This adjusts the default equip configuration. While actors can have their
# own unique equipment configurations, it's recommended to not change too
# much as things get really hairy when it comes to proper eventing.
#
# ID Equip Type
# --- ------------
# 0 Weapon
# 1 Shield
# 2 Headgear
# 3 Bodygear
# 4 Accessory
#
# Whatever you set the below slots to, the dual wield setup will be exactly
# identical except that the second slot will be changed to a weapon (0).
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# Adjust this array to set the default slots used for all of your actors
# and classes if they do not have a custom equipment slot setup.
DEFAULT_BASE_SLOTS = [ 0, 1, 2, 6, 5, 3, 4, 7]
# This hash adjusts the new equip types (past 4+). Adjust them to match
# their names properly. You can choose to allow certain types of equipment
# be removable or not, or whether or not optimize will affect them.
TYPES ={
# TypeID => ["Type Name", Removable?, Optimize?],
0 => [ "Weapon", true, true],
1 => [ "Shield", true, true],
2 => [ "Headgear", true, true],
3 => [ "Bodygear", true, true],
4 => ["Accessory", true, false],
5 => [ "Jacket", true, true],
6 => [ "Hat", true, true],
7 => [ "Personal", true, false],
} # Do not remove this.