- Joined
- Nov 10, 2017
- Messages
- 26
- Reaction score
- 9
- First Language
- Filipino
- Primarily Uses
- RMMV
Hi! I am using Yanfly's CTB system in my game, which has a battle system that closely resembles a card game.
Firstly, I don't want the Turn Order determining formula to be so complicated, but I am a simpleton and setting the "Full Turn" to 1, the Speed per Tick to 0, and the Initial Speed to 1 made it that nobody moved. Is anyone familiar with settings that made it simple, but still made each player have one turn unless their speed has been altered?
Another thing I need help with— I want the first turn player be determined by a game of rock-paper-scissors. How do i do this?
I apologize if my questions seems stupid, but I am at a bit of a loss here.
Firstly, I don't want the Turn Order determining formula to be so complicated, but I am a simpleton and setting the "Full Turn" to 1, the Speed per Tick to 0, and the Initial Speed to 1 made it that nobody moved. Is anyone familiar with settings that made it simple, but still made each player have one turn unless their speed has been altered?
Another thing I need help with— I want the first turn player be determined by a game of rock-paper-scissors. How do i do this?
I apologize if my questions seems stupid, but I am at a bit of a loss here.


