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RPGMakerUser

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Greetings:

I am using YEP_BuffsStatesCore.
As built into that plugin, I am using "Lunatic Mode - Custom Timing Effects"

"For those with an understanding of JavaScript, you can use these notetags to
cause code to run at certain times.
Quick Reference:
- Remove: When a state is removed."

<Custom Remove Effect>
code
code
</Custom Remove Effect>
The code in between these notetags will run when the state is removed from
a battler either manually or due to turn decay. The code will process
after the state is actually removed but before <Custom Leave Effect>.

In state "A" I have the following note tag to apply state "B" when state "A" is removed.

<Custom Remove Effect> onremove: this.addState(13) </Custom Remove Effect>

When state "A" is applied, its state message is correctly shown in its appropriate text window.
When state "A" is removed, state "B" is correctly applied - as indicated by its icon and effects.
However, upon the application of state "B" its state applied message is not shown.

I believe I have my plugins listed in the correct order as portrayed at
http://www.yanfly.moe/wiki/Category:Yanfly_Engine_Plugins

I am using the following plugins, in the following order...
YEP_CoreEngine
YEP_MessageCore
YEP_BattleEngineCore
YEP_X_VisualHpGauge
YEP_BattleSelectCursor
YEP_BuffsStatesCore
YEP_HitAccuracy

Show State Text within YEP_BattleEngineCore is set to "Yes"
(as proven via the display of the appropriate message for state "A" on application.)

How can I get states to display their state message text when being applied using the above method?

Thank You.

~RMU
 

mlogan

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I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

RPGMakerUser

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Ya know....:stare: the descriptions even clearly state,

"Maker Specific"
Encountering bugs in the base program even without plugins?

"JavaScript Boards"
Do you need RPG Maker MV Plugins?

Sorry about that. :headshake:
 

mlogan

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It's really not a big deal. The forums are big and it takes some time to get used to where things go. We just post the blue message, not because you're in trouble, but to let you know why your thread isn't where you posted. Don't stress over it.
 

RPGMakerUser

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I've looked through rpg_core.js as well as I can, and haven't been able to find anything that looks like its calling that status information window. Ill keep looking, but if anyone has better knowledge than I do, the input would be valuable to me.
 

Shaz

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Closing as OP no longer wants help

 
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