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- Nov 15, 2016
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Essentially, I have the screen shaking, but in order to keep it shaking for the length of time it needs to continue shaking, after 999 frames have passed, I have to redose it with another Shake Screen 999 frames. The thing is, when I finally switch maps, I need it to immediately stop, no matter how many frames of shaking are queued up.. I imagine this can be accomplished with a simple script call, but if not, I want to write a plugin to make it happen.
I found this in rpg_objects.js
Game_Screen.prototype.clear = function() {
this.clearFade();
this.clearTone();
this.clearFlash();
this.clearShake();
this.clearZoom();
this.clearWeather();
this.clearPictures();
};
I'm assuming that can be used somehow, but what I entered didn't have an effect.
I've set up a JS class I will take but haven't started yet. I'm sure that would help but in the mean time, anyone know how to do this?
I found this in rpg_objects.js
Game_Screen.prototype.clear = function() {
this.clearFade();
this.clearTone();
this.clearFlash();
this.clearShake();
this.clearZoom();
this.clearWeather();
this.clearPictures();
};
I'm assuming that can be used somehow, but what I entered didn't have an effect.
I've set up a JS class I will take but haven't started yet. I'm sure that would help but in the mean time, anyone know how to do this?
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