help Yed multiple frame battler problem

farysrh

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I'm having a bit of an issue in regards to the animation sprites with this plugin. My friend and I are collaborating on a game and he ended up making sprite animations that had upwards of 6 frames of animation.

This is currently my sheet setup:

$Tuyulijo.png $Tuyulijo.png

The document size is 1200x1540 and each sprite is 200x220px in size.
I know this is a custom size sheet, but I couldn't find or understand how to tell the plugin to read sprite sheets in a custom size. (very inexperienced with scripting.)

This is what my enemies page looks like




And the issue I have run in to when play testing the game is this:


My Pluging Manager


this my code
<Sideview Battler: $Tuyulijo>



<Sideview Battler Size: 200, 220>



<Sideview Battler Frames: 6>



<Sideview Battler Speed: 3>



<Sideview Battler Motion>

Name: Walk

Index: 0

Loop

Frames: 6

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Wait

Index: 0

Loop

Frames: 6

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Chant

Index: 4

Frames: 5

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Guard

Index: 4

Loop

Frames: 5

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Damage

Index: 3

Frames: 4

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Evade

Index: 2

Frames: 4

Speed: 4

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Thrust

Index: 6

Frames: 5

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Swing

Index: 1

Frames: 6

Speed: 3

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Misile

Index: 6

Frames: 5

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Skill

Index: 6

Frames: 5

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Spell

Index: 1

Frames: 6

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Item

Index: 5

Frames: 4

Speed: 2

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Escape

Index: 2

Frames: 4

Speed: 2

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Victory

Index: 3

Loop

Frames: 4

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Dying

Index: 3

Loop

Frames: 4

Speed: 6

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Abnormal

Index: 3

Loop

Frames: 4

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Sleep

Index: 5

Loop

Frames: 4

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Dead

Index: 2

Frames: 4

</Sideview Battler Motion>



<AI Level: 30>

<AI Priority>

Always: Skill 1

Always: Skill 2

Always: Skill 2

</AI Priority>

the problem may be the same as others, but help me. I do not understand
 

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Andar

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I can't check the plugin configuration because you forgot to link to its website, but from the way your screenshot looks the displayed frame is both smaller and higher - could it be that the 200 and 220 were exchanged somewhere?

EDIT: and why do you have both YED sideview AND YEP animated SV battlers?
Either they're incompatible or one of them has the wrong cell size set (see above)
 

farysrh

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imgyamiproblem.jpg
But in the actors notetags is work , why in the enemies notetags is not works
 

OnslaughtSupply

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Move YED's plugin BELOW Yanfly's Animated Sideview Enemies and save and playtest, not battle test first, and see if that will get you there.
 

farysrh

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Move YED's plugin BELOW Yanfly's Animated Sideview Enemies and save and playtest, not battle test first, and see if that will get you there.
The Result is the same.
Even the animation so scrolling
 

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