- Joined
- Sep 21, 2017
- Messages
- 14
- Reaction score
- 0
- First Language
- ENGLISH
- Primarily Uses
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I'm having a bit of an issue in regards to the animation sprites with this plugin. My friend and I are collaborating on a game and he ended up making sprite animations that had upwards of 6 frames of animation.
This is currently my sheet setup:
$Tuyulijo.png
The document size is 1200x1540 and each sprite is 200x220px in size.
I know this is a custom size sheet, but I couldn't find or understand how to tell the plugin to read sprite sheets in a custom size. (very inexperienced with scripting.)
This is what my enemies page looks like
And the issue I have run in to when play testing the game is this:
My Pluging Manager
this my code
the problem may be the same as others, but help me. I do not understand
This is currently my sheet setup:
$Tuyulijo.pngThe document size is 1200x1540 and each sprite is 200x220px in size.
I know this is a custom size sheet, but I couldn't find or understand how to tell the plugin to read sprite sheets in a custom size. (very inexperienced with scripting.)
This is what my enemies page looks like
And the issue I have run in to when play testing the game is this:
My Pluging Manager
this my code
<Sideview Battler: $Tuyulijo>
<Sideview Battler Size: 200, 220>
<Sideview Battler Frames: 6>
<Sideview Battler Speed: 3>
<Sideview Battler Motion>
Name: Walk
Index: 0
Loop
Frames: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Wait
Index: 0
Loop
Frames: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Chant
Index: 4
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Guard
Index: 4
Loop
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Damage
Index: 3
Frames: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Evade
Index: 2
Frames: 4
Speed: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Thrust
Index: 6
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Swing
Index: 1
Frames: 6
Speed: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Misile
Index: 6
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Skill
Index: 6
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Spell
Index: 1
Frames: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Item
Index: 5
Frames: 4
Speed: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Escape
Index: 2
Frames: 4
Speed: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Victory
Index: 3
Loop
Frames: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dying
Index: 3
Loop
Frames: 4
Speed: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Abnormal
Index: 3
Loop
Frames: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Sleep
Index: 5
Loop
Frames: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dead
Index: 2
Frames: 4
</Sideview Battler Motion>
<AI Level: 30>
<AI Priority>
Always: Skill 1
Always: Skill 2
Always: Skill 2
</AI Priority>
<Sideview Battler Size: 200, 220>
<Sideview Battler Frames: 6>
<Sideview Battler Speed: 3>
<Sideview Battler Motion>
Name: Walk
Index: 0
Loop
Frames: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Wait
Index: 0
Loop
Frames: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Chant
Index: 4
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Guard
Index: 4
Loop
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Damage
Index: 3
Frames: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Evade
Index: 2
Frames: 4
Speed: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Thrust
Index: 6
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Swing
Index: 1
Frames: 6
Speed: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Misile
Index: 6
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Skill
Index: 6
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Spell
Index: 1
Frames: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Item
Index: 5
Frames: 4
Speed: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Escape
Index: 2
Frames: 4
Speed: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Victory
Index: 3
Loop
Frames: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dying
Index: 3
Loop
Frames: 4
Speed: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Abnormal
Index: 3
Loop
Frames: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Sleep
Index: 5
Loop
Frames: 4
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dead
Index: 2
Frames: 4
</Sideview Battler Motion>
<AI Level: 30>
<AI Priority>
Always: Skill 1
Always: Skill 2
Always: Skill 2
</AI Priority>
the problem may be the same as others, but help me. I do not understand
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